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Devices

Stacker

Stapler

PrefabStructureStacker Hash-2020231820in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Stacker (StructureStacker) in Stationeers: device, hash -2020231820, 50 W. With build steps, 15 IC10 logic values and connection diagram.

The stacker sits in a chute line and combines identical items into stacks. That saves space in storage and in every chute, because a chute piece holds exactly one item – single piece or full stack alike.

It has three slots: import, export and a processing slot in which the stack grows. Plus a chute input, a chute output and a shared port for power and data. Base draw is 50 W.

There are two modes: Automatic (0) works on its own, Logic (1) leaves the decision to a chip. Writable are Mode, Setting, Activate and Output; readable are, among others, ImportCount and ExportCount. Through the slot values of slot 2 (Quantity, MaxQuantity) a chip sees how full the stack currently is.

A worked example: according to the game data iron ore stacks up to 50. A line carrying 50 single pieces occupies 50 chute places; after the stacker it is just one.

The autolathe makes the Kit (Stacker) from 10 iron and 2 copper. The same kit also builds the reversed variant and the Unloader. It is taken down with the hand drill. More in Sorters, stackers and chute valves with logic.

IC10 and logic

15 logic values, 14 readable and 7 writable.

  • Power R 1
  • Mode RW 3
  • Error R 4
  • Activate RW 9
  • Lock RW 10
  • Setting RW 12
  • On RW 28
  • RequiredPower R 33
  • ClearMemory W 62
  • ExportCount R 63
  • ImportCount R 64
  • Output RW 70
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1, 2–1
OccupantHash0, 1, 2–2
Quantity0, 1, 2–3
Damage0, 1, 2–4
Class0, 1, 2–12
MaxQuantity0, 1, 2–15
PrefabHash0, 1, 2–17
SortingClass0, 1, 2–24
ReferenceId0, 1, 2–26
FreeSlots0, 1, 2–31
TotalSlots0, 1, 2–32

Example: address by name

Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Stacker address by name
define DEVICE -2020231820  # StructureStacker
define NAME HASH("Stacker")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Setting 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

3Chute2Chute1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data
  2. 2Chute · output
  3. 3Chute · input

Slots and modes

#SlotTakes
0ImportNone
1ExportNone
2ProcessingNone

Modes: 0 = Automatic, 1 = Logic

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Stacker)

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

Stacker.WheelSpinSpeed10
SlotHandlerBase.CurrentOutput0
DeviceImportExport.ExportConnectionId1
DeviceImport.ConnectionTypeFlatExhaustive
DeviceImport.ImportConnectionId2

See also

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