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Devices

Unloader

Entlader

PrefabStructureUnloader Hash750118160in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Unloader (StructureUnloader) in Stationeers: device, hash 750118160, 50 W. With build steps, 13 IC10 logic values and connection diagram.

The unloader is built from the same Kit (Stacker) as the Stacker. It has an import and an export slot, a chute input, a chute output and a shared port for power and data. Base draw is 50 W.

It empties containers that arrive through the chute – a crate, for example. In Automatic mode (0) it takes out the content of the first occupied slot tick by tick and sends it on. Once the container is empty, the container itself follows. An item without slots passes through unchanged.

In Logic mode (1) it waits for the writable value Output. Output 1 takes one item out of the container, Output 0 sends the container on with its content. After that Output jumps to −1 and it waits for the next command. That way a chip can, for example, empty only certain crates and let others pass. Unlike the stacker it has neither Setting nor Activate. Readable are ImportCount, ExportCount, Power and Error, plus the slot values of both slots.

Its counterpart is the Loader ("Loader"): it fills items into a container.

The autolathe makes the kit from 10 iron and 2 copper. The unloader occupies two cells on top of each other and is taken down with the hand drill. How stacker, unloader and sorter work together is shown in Sorters, stackers and chute valves with logic.

IC10 and logic

13 logic values, 12 readable and 5 writable.

  • Power R 1
  • Mode RW 3
  • Error R 4
  • Lock RW 10
  • On RW 28
  • RequiredPower R 33
  • ClearMemory W 62
  • ExportCount R 63
  • ImportCount R 64
  • Output RW 70
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1–1
OccupantHash0, 1–2
Quantity0, 1–3
Damage0, 1–4
Class0, 1–12
MaxQuantity0, 1–15
PrefabHash0, 1–17
SortingClass0, 1–24
ReferenceId0, 1–26
FreeSlots0, 1–31
TotalSlots0, 1–32

Example: address by name

Reads On, shows the value on the IC housing and writes Mode. Name the device with the labeller first; devices with the same name are addressed together.

# Unloader address by name
define DEVICE 750118160  # StructureUnloader
define NAME HASH("Unloader")  # name in game (labeller)
define TARGET 0  # Mode mode 0
alias value r0

start:
yield
lbn value DEVICE NAME On 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME Mode TARGET  # set value
j start

Connections

3Chute2Chute1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data
  2. 2Chute · output
  3. 3Chute · input

Slots and modes

#SlotTakes
0ImportNone
1ExportNone

Modes: 0 = Automatic, 1 = Logic

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Stacker)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (4)

Field names as in the game code, untranslated. Useful for mods and exact limits.

SlotHandlerBase.CurrentOutput0
DeviceImportExport.ExportConnectionId1
DeviceImport.ConnectionTypeExhaustive
DeviceImport.ImportConnectionId2

See also

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