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Power

Power Engineering

Gas generators, a power distributor with storage and circuit breakers that keep your cables alive.

v1.1.2 Server + client Stable Stationeers 0.2.6428.27798
Power Engineering

New power devices with custom 3D models: three gas generators rated at 5, 15 and 25 kW and a power distributor with storage. All four fit on one frame, and every output has a circuit breaker. No more burnt cables at these devices.

Gas generators

  • Engine with START and STOP, main power switch, fuel and exhaust pipes plus three separate power outputs at the back, controls and data port at the front.
  • Tank in the base frame (100, 200 or 300 L), refilled from the fuel pipe by a pump up to 20 MPa. The display tells you how long the fuel will last.
  • It only burns what the networks actually draw. 25 % of the combustion energy becomes power; the game's own generator manages 17 %.
  • AUTO or MANUAL governor, a buffer battery for one minute at full load and a standby mode that stops the engine when the battery is full and demand is low.

Power distributor

  • Storage like three large station batteries (27 MJ), 6 inputs at the back, 9 outputs on top for 9 separate networks.
  • Inputs only charge from the surplus of their network, so nothing on that network browns out.
  • Every breaker gets a name plate, for example "Lab lights".

Circuit breakers: No output delivers more than 95 % of the weakest cable in its network. If the consumers want more for longer than 2 seconds, the breaker trips with sparks and a bang. Flip the lever and carry on.

Everything can be read via IC10 and a lot of it written, and there are console commands for testing. All kits come from the electronics printer, tier 1. The server and all players need the mod.

Full guide: Power Engineering in the wiki

What it does

  • Three gas generators rated at 5, 15 and 25 kW, each with its own tank and three separate outputs.
  • Power distributor with 27 MJ storage, 6 inputs and 9 outputs.
  • A circuit breaker on every output, capped at 95 % of the weakest cable.
  • Buffer battery and standby mode save fuel.
  • Multi-page displays, LEDs and name plates.
  • Full IC10 control and console commands for testing.

Version history

  1. v1.1.1Oct 9, 2026

    Power distributor: inputs on cables without a limit (Power Cable+, Fluix Line Unlimited) took no power and the storage did not charge. Fixed – the input now takes as much as fits into the storage. Same for Extreme Cables set above 100 MW. New console command strom eingang shows the inputs of the nearest distributor in detail.

  2. v1.1.2Oct 9, 2026

    Generators and distributor can now only be heard up to 20 m. The fan used to barely fade, so many generators were still audible 50 m away.

  3. v1.1.0Oct 8, 2026

    All labels on the models now appear in German or English depending on the game language – right away when you switch it in a running game. Device names stay after switching the language (works around a game bug).

  4. v1.0.0Oct 6, 2026

    First release: gas generators rated at 5, 15 and 25 kW with tank, START/STOP, buffer battery, standby mode, AUTO/MANUAL governor and three outputs. Power distributor with storage, 6 inputs, 9 outputs and name plates. Circuit breakers on every output. All four devices fit on one frame.

Frequently asked

Why does an output only deliver 4.75 kW?

There is normal cable in that output's network. The circuit breaker never lets more than 95 % of the weakest cable through, so nothing burns. For more power, run the whole network in heavy cable; then up to 95 kW are possible.

My gas generator keeps stopping and starting. Is that a bug?

No, that is the standby mode: when the buffer battery is full and demand is low, the engine stops to save fuel. At 15 % battery it restarts; the blue LED shows STANDBY. You can turn it off per generator via IC10 (put 0 to address 23) or for all of them with StandbyAutomatik in the settings.

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