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Nuclear Power Plant 1.2.1: nuclear factory shows the right recipe in multiplayer

A player reported that the nuclear factory on his dedicated server showed a different recipe after walking away. 1.2.1 fixes this for every device with a display.

Thanks for the report from the community! On a dedicated server the nuclear factory showed a different recipe than the one set after walking away and coming back.

What changes:

  • Displays, LEDs and tooltips of the Nuclear Power Plant devices get their state from the server. Until now it was only sent on a change; now the server also sends it in full every 4 seconds. A player with a stale state sees the right values again within 4 seconds – for all eleven devices with a display, from the reactor to the radiation shield gate.
  • Only the server changes the nuclear factory's recipe. Every change is written to the server log with its trigger (button, IC10 or logic) – if a script changes the recipe, you can see it there right away.

Old saves load unchanged. Server and all players need 1.2.1.

Everything else is in the guide.

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