Three mod updates: paintable Air Conditioning, keypad fix for the Consoles, power for transformers on the Utility Bus
Air Conditioning 1.2.1, Modular Consoles 1.0.4 and Utility Bus 1.0.3 have been on the Steam Workshop since 19 October – all three after reports from the community.
Three mods have new versions, all of them after reports from the community – thank you! Old saves load with all three. In multiplayer the server and all players need the new version of each.
Air Conditioning 1.2.1 – now paintable. Until now the spray can accepted the colour, but nothing showed: when painting, the game only recolours its own paint materials, and the devices have their own models. Ventilation ducts, duct grilles and the duct fan could not be painted at all. Now spray cans and the spray gun colour visibly – on the indoor and outdoor unit, the 3, 6 and 12 kW air conditioners, the wall heater, both wind wheels and the duct fan the housing, on ventilation ducts and duct grilles every single piece, just like game pipes. Displays, LEDs, grilles, fans, rotor blades, flanges and labels keep their colour and stay readable. The colour is saved and synced to all players in multiplayer, including players who join later. Kits are no longer paintable, you paint the built part. Old saves load unpainted: if you already sprayed in 1.2.0, paint again. More under Painting.
Modular Consoles 1.0.4 – key 6 no longer switches off. Entering a 6 on the keypad switched the keypad off. Keys 6 to OK were internally tied to the device's own switches (on/off, lock and power among others), and the 6 hit exactly the on/off switch. Every key now has a fixed identifier of its own, codes containing 6, 7, 8, 9 and 0 work as expected. A keypad that an old save stored switched off is switched on once when the save is first loaded. If you had one off on purpose, switch it off again with the screwdriver in the settings window or via IC10 (On 0) – from now on that is saved. All other modules and the housings were not affected. More under Keypad.
Utility Bus 1.0.3 – transformers on a power connector get power. The report was a pressure regulator behind a data connector that a transformer was meant to feed from the cable of a power connector – 0 W arrived. The power connector only supplied networks with demand. But the game's transformer only reports demand after it has already passed power on, and only passes on what it sees as supply at its input – so both waited for each other. Now the power connector always supplies a cable with the input of a transformer or microwave transmitter. The data connector says clearly in its tooltip and settings window "Data only – no power", for devices with power and data the power connector is the easiest way. utilitybus info shows, at power and data connectors, supply and demand on the cable, the transformers there (including an output set to 0 W) and the direction of the power connector. More under Transformer on a power connector.
The wiki guides have been extended, and there is a new entry in the FAQ.