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Air Conditioning – Guide

Split air conditioner, three-pipe air conditioners rated at 3, 6 and 12 kW, wall heater with blower, flow wind wheel and ventilation ducts. Setup, controls, display pages, IC10, console and settings.

Last changed: Oct 14, 2026

v1.2.0 Air Conditioning

Air Conditioning (Klimatechnik) gives you two ways to cool rooms and gas. The split air conditioner consists of an indoor unit on the wall and an outdoor unit outside, connected by a refrigerant pipe. The air conditioners 3, 6 and 12 kW work like the game's Air Conditioner with input, output and waste, only stronger and with a display. Since 1.2.0 heating and ventilation are part of it too: wall heater with blower, flow wind wheel and ventilation ducts, see Heating & ventilation. All devices have their own 3D models, displays with page numbers, LEDs, spinning fans and full IC10 control. Model labels, displays, buttons and device names appear in German or English, depending on the game language.

For comparison: the game's Air Conditioner moves up to 14 kW per tick with about 0.4 kW of power. The outdoor unit of the split system manages up to 220 kW of cooling for about 5.5 kW of power, the air conditioners up to 500 kW. If you only want to cool a single pipe, use the Pipe Cooler.

Overview

DeviceJobKey dataSize
Air Conditioner Indoor Unitcools (and heats) the room airup to 250 kW heat exchange, fan up to 150 Won the wall, 3 cells wide
Air Conditioner Outdoor Unitkeeps the refrigerant at its setpoint, heat to the outside airup to 220 kW, at most 5.5 kW power2 × 1 cells, one high
Air Conditioner 3 kWthree-pipe deviceup to 125 kW moved, 3 kW power, 8000 L per tick2 × 1 cells, two high
Air Conditioner 6 kWthree-pipe deviceup to 250 kW moved, 6 kW power, 16000 L per tick2 × 1 cells, three high
Air Conditioner 12 kWthree-pipe deviceup to 500 kW moved, 12 kW power, 32000 L per tick2 × 2 cells, three high
Wall Heater with Blowerheats the room air with a thermostat2/4/6 kW, blower up to 60 Wwall or ceiling, 3 cells wide
Flow Wind Wheelshows the air flowfull speed from 2 m/s, no power neededwall or ceiling, 0.36 m arm
Flow Wind Wheel with Generatorshows it and generates powerup to 100 Was above
Ventilation Ductduct network of its own0.46 m like chutes, 100 L per piece, 8 shapesfree on the grid
Duct Grilleinlet and outlet at a duct endevens out 20 % per tickduct end
Duct Fanmoves air from room to roomup to 500 L per tick, 200 W, against up to 20 kPaduct end

As everywhere in the game, power figures are shown in W, meaning energy per tick (0.5 s).

Which device for what? The split air conditioner cools a room directly and carries the heat outside through the refrigerant pipe. The three-pipe air conditioners treat gas in pipes: gas from the input is brought to the target temperature and passed on to the output, the heat goes into the waste pipe.

Requirements

  • Stationeers 0.2.6428, BepInEx 5.4.23.5, StationeersLaunchPad 1.0, see Installation
  • Mod in the active mod pack
  • Split air conditioner: outside atmosphere of at least 6.3 kPa at the outdoor unit and at least 6.3 kPa of air in the room. In vacuum the indoor and outdoor units don't work.
  • Wall heater: at least 6.3 kPa of room air.

Building and recipes

All kits come from the Hydraulic Pipe Bender, tier 1:

KitCost
Kit (Air Conditioner Indoor Unit)5 iron, 2 gold, 8 copper
Kit (Air Conditioner Outdoor Unit)10 iron, 5 gold, 20 copper, 5 steel
Kit (Air Conditioner 3 kW)10 iron, 5 gold, 20 copper, 3 steel
Kit (Air Conditioner 6 kW)15 iron, 8 gold, 30 copper, 6 steel
Kit (Air Conditioner 12 kW)25 iron, 12 gold, 50 copper, 10 steel
Kit (Wall Heater with Blower)6 iron, 2 gold, 8 copper, 2 steel
Kit (Flow Wind Wheel)4 iron, 1 gold, 4 copper
Kit (Ventilation Duct)1 iron
Kit (Duct Grille)3 iron
Kit (Duct Fan)5 iron, 1 gold, 5 copper

The costs are in GameData/klima.xml in the mod folder. The indoor unit is placed on the wall with its kit. The outdoor unit and the air conditioners are built like the game's Air Conditioner: place the kit, then a pipe kit, then screwdriver and cable. The Kit (Flow Wind Wheel) builds both forms, free-spinning or with generator (mouse wheel). The Kit (Ventilation Duct) builds all eight duct shapes and stacks.

Controls on all devices

  • The displays are made for reading while standing: at most four lines per page, page 1 shows the most important values in large text. The page number is on the right, for example 2/4.
  • The PAGE < / > buttons flip through the pages. SET - / + changes the temperature in steps of 0.5 °C, MODE switches between COOL and AUTO.
  • The floor-standing devices carry display and buttons on a sloped desk, so you look down onto them.
  • When you look at a device, the tooltip shows the key values.

Split air conditioner

How it fits together

The indoor unit takes heat out of the room air and passes it to the refrigerant in the pipe. The outdoor unit takes it back out outside and releases it to the outside air. The refrigerant pipe is an ordinary gas pipe network.

Setup

  1. Place the indoor unit on the wall, three cells wide. Ceiling or floor work too. The gas pipe (refrigerant) connects at the bottom centre, one cable for power and data at the top. Pipe and cable lie on the wall plane as usual, and the pipe runs flush into the socket on the unit (since 1.1.1).
  2. Put the outdoor unit outside on the ground or on a frame (2 × 1 cells). The refrigerant pipe goes to the right end (light blue ring), power and data at the back.
  3. Connect both with one gas pipe network.
  4. Fill the pipe with a gas. Recommended: nitrogen at 500 to 2000 kPa. Any other gas works too.
Tip

More gas and more pipe buffer better. Use insulated pipe outside, otherwise the sun heats the line.

Several indoor units may share one pipe network. They automatically work together with the outdoor unit.

Indoor unit

  • A fan exchanges heat between the room air in front of the unit and the refrigerant: up to 250 kW at fan speed 3, speed 1 one third, speed 2 two thirds. At most 20000 W per Kelvin of difference between room and refrigerant, never beyond equalisation.
  • Cooling only works if the refrigerant is colder than the room. Heating only if it is warmer.
  • Example: room 21 °C, refrigerant 5 °C. 16 K × 20000 W would give 320 kW, fan speed 3 caps it at 250 kW. If the refrigerant is only 5 K colder than the room, 100 kW remain. Close to the target the unit throttles down smoothly so the room does not get too cold.
  • Thermostat on the room temperature: default 21 °C, adjustable from -10 to 50 °C. It cools from target + 0.3 K and then regulates smoothly onto the target without flapping. The room temperature is that of the room the unit hangs in. If no room is detected, it uses the air directly in front of the unit.
  • Mode COOL (default) or AUTO. AUTO also heats as soon as the room is 0.3 K below the target. The unit then takes heat from the refrigerant, and the outdoor unit switches to heating.
  • Fan speed 1 to 3 with the FAN button, default 3. Three bars next to the button show the speed.
  • Power: 10 W standby, fan up to 150 W (speed 1: 50 W, speed 2: 100 W). The fan only runs while cooling or heating. Both warm the room.
  • Only works if the room has air (from 6.3 kPa).
  • On the unit: a large display with the buttons next to it, LEDs and a light strip (blue while cooling, orange while heating). The air flap opens while running.
LEDMeaning
RUN (green)switched on and powered
COOL (blue)cooling; flashes if the refrigerant is too warm
HEAT (orange)heating; flashes if the refrigerant is too cold
SET OK (green)room is at the target temperature
FAULT (red, flashing)room has no air, no refrigerant or no power
DATA (green)data cable connected
PageTitleContent
1Overviewroom temperature in large text, target and mode, fan speed, state
2REFRIGERANTtemperature, pressure, heat flow ("out" = room is being cooled, "in" = room is being heated)
3POWERpower draw, maximum heat flow at the current speed, fan speed
4STATISTICScooled and heated in kWh, operating hours

Outdoor unit

  • Compressor, finned condenser and a large fan that turns while running. The display sits on the 45° desk at the front, buttons, main switch and LEDs on the top.
  • Keeps the refrigerant at its setpoint: default 5 °C, adjustable from -50 to 80 °C. The heat goes to the outside air, up to 220 kW. The power used also becomes heat in the air.
  • Lift factor = 1 − (outside air + 10 K − refrigerant) / 120 K, at least 10%. The further the heat has to go uphill, the less the unit manages.
  • Power = heat / (40 × lift factor), at most 5.5 kW. So at full load it always draws about 5.5 kW. The lift factor decides how much heat it moves for that.
  • Only runs with an outside atmosphere of at least 6.3 kPa. In vacuum NO AIR lights up.
Outside air (refrigerant at 5 °C)Lift factorCooling at most
0 °C96%211 kW
20 °C79%174 kW
40 °C63%138 kW
60 °C46%101 kW
80 °C29% (OVERLOAD)64 kW
103 °C and above10%22 kW

From about 73 °C outside air, OVERLOAD lights up. On hot planets a lot less power remains.

AUTO mode is the default on the outdoor unit. If all indoor units on the network only want heat, it pumps heat from the outside air into the refrigerant and holds it at the heating setpoint (default 40 °C). Cooling has priority: if even one indoor unit wants to cool, the outdoor unit cools. Without demand it stays in its last mode. In COOL mode it never heats. The SET - and + buttons only change the cooling setpoint; the heating setpoint is set via IC10 or in the settings.

LEDMeaning
RUN (green)switched on and powered
COMPRESSORblue = cooling, orange = heating
NO AIR (orange)outside pressure below 6.3 kPa
OVERLOAD (flashing)lift factor below 35%
FAULT (red, flashing)no refrigerant or no power
DATA (green)data cable connected
PageTitleContent
1Overviewrefrigerant temperature in large text, setpoint and mode (the heating setpoint while heating), heat, state
2OUTSIDE AIRtemperature, pressure (orange without outside air), lift factor (red below 35%)
3POWERheat with load in %, power draw, COP
4STATISTICSheat pumped and power in kWh, operating hours

Air conditioners 3, 6 and 12 kW

Like the game's Air Conditioner with input, output and waste, but stronger and with a display. Each tick it takes a packet of gas from the input, brings it to the target temperature and passes it on to the output.

  • Cooling: the heat from the gas plus the power go into the waste pipe.
  • Heating (AUTO mode only, target above the input temperature): the heat comes from the waste pipe.
  • If the gas is already at the target (±0.5 K), it passes through unchanged.
SizeFootprintMoves at mostPower at full loadGas per tick
3 kW2 × 1 cells, two high125 kW3 kW8000 L
6 kW2 × 1 cells, three high like the game's Air Conditioner250 kW6 kW16000 L
12 kW2 × 2 cells, three high, second fan on top500 kW12 kW32000 L

The gas amount is measured at 1 atm. The game's Air Conditioner manages 100 L and up to 14 kW per tick with about 0.4 kW of power – 12 kW of power would buy about 30 of them (together up to about 420 kW). The 12 kW unit moves up to 500 kW. How much it really moves also depends on the gas amount: it cools the gas exactly to the target, not below. With 12 K between input and target, 32000 L are enough for a good 300 kW.

Connections

As on the game's Air Conditioner: input on the left (yellow ring) and output on the right (blue ring) at the ends, waste (orange) at the front, all at floor level and labelled. Power and data are at the back, on the 12 kW unit at the back of the second row of cells.

Efficiency

  • Lift factor as on the outdoor unit: when cooling, what counts is how far the waste is above the input (waste + 10 K − input, only 10% at 120 K). The other way round when heating.
  • Pressure factor as in the game: full from about 110 kPa at input and waste, less below that. Below about 61 kPa LOW PRESSURE lights up.
  • Power = energy moved / COP. At a full lift factor the COP is maximum output / power, about 42 (as in the game, where the air conditioner moves up to 14 kW with 0.4 kW), and it drops with the lift factor.

Controls

Everything sits on the sloped desk at the top front: LEDs on the left, display in the middle, PAGE < / >, SET - / +, main switch and MODE on the right.

  • Target temperature: default 20 °C, adjustable from -100 to 300 °C.
  • MODE: AUTO (default, as in the game: target above the input means heating) or fixed COOL.
LEDMeaning
RUN (green)switched on and powered
COOL (blue)cooling
HEAT (orange)heating
LOW PRESSURE (orange)pressure factor below 50%
FAULT (red, flashing)pipe missing, waste pipe empty or no power
DATA (green)data cable connected
PageTitleContent
1Overviewoutput temperature in large text, target and mode, cooling or heating in W, state
2TEMPERATUREinput, output, waste
3PRESSUREinput, output, waste
4POWERcooling or heating with load, power draw, COP and maximum output
5OPERATIONlift factor, pressure factor, flow in mol
6STATISTICSenergy moved and power in kWh, operating hours

Heating & ventilation

Since 1.2.0 there are three more device families: the wall heater with blower, the flow wind wheel as a replacement for the game's removed turbine, and chute-sized ventilation ducts with duct grille and duct fan.

Wall heater with blower

  • Goes on a wall or ceiling, three cells wide. One cable for power and data comes in at the top centre.
  • Thermostat on the room temperature: default 21 °C, adjustable from -10 to 50 °C. It heats from target - 0.3 K and regulates gently onto the target.
  • LEVEL 1–3 = 2, 4 or 6 kW. MODE HEAT or FAN (blower only, recirculation).
  • The blower pushes the warm air visibly into the room: the fan wheel turns and the air in front of the unit is pushed. Half of the heat goes to the next air cell 2 m further in if there is open air.
  • Overheat protection from 60 °C air at the unit. Unlike the game's wall heater it is no ignition source. It works from 6.3 kPa of room air.
  • Power = heat output + blower + 10 W. Everything ends up as heat in the room.
PageTitleContents
1Overviewlarge room temperature, target and mode, level and heat output, state
2POWERheating, blower, power draw
3AIRair at the unit, pressure, air flow
4STATISTICSheat and power in kWh, operating hours
LEDMeaning
RUN (green)switched on and powered
HEAT (orange)heating
SET OK (green)the room is at the target temperature
FAN (blue)FAN mode, blower only
FAULTroom without air, no power or too hot
DATA (green)data cable connected

Flow wind wheel

  • The rotor turns faster the stronger the air flows where it is. The tail vane turns the head into the flow. Full speed from 2 m/s.
  • What it measures: the game keeps a flow vector for every 2 m air cell. It comes from the pressure differences to the neighbouring cells and also drives loose items and gas particles. Outside, the planetary wind adds to it; in a storm, the storm.
  • Wall heater, duct grille and duct fan push the air. In front of them the wheel turns.
  • Free-spinning: needs no power, the data cable is only for IC10.
  • With generator: up to 100 W, linear up to 2 m/s. The energy is taken from the air as heat.
  • Mounted on a wall or ceiling, the arm is 0.36 m long.

Ventilation ducts

  1. Lay ducts like pipes (mouse wheel: straight, corner, T, cross, corner with outlet, T with outlet, 5 and 6 way). Merge them with the wrench in the other hand. Ducts pass through walls, each piece holds 100 L.
  2. Put a duct grille (air in and out) or a duct fan at the ends.
  3. Connect the fan to power, set MODE EXTRACT (room air into the duct) or SUPPLY, FLOW 0–100 %.
Tip

Ducts never connect to game pipes. Without a fan two rooms even out only slowly through a duct, a duct grille evens out 20 % per tick. With a fan, the air comes out of the grilles in the other room.

The fan moves up to 500 L per tick at 200 W, directly from its opening to the other openings of the network. The higher the back pressure, the less it moves, from 20 kPa nothing (FAULT blinks orange). Switched off, it works like a grille.

IC10

DevicePrefabHash
Air Conditioner Indoor UnitStructureKlimaInnen1517902177
Air Conditioner Outdoor UnitStructureKlimaAussen-525850896
Air Conditioner 3 kWStructureKlimaanlageS-1019089697
Air Conditioner 6 kWStructureKlimaanlageM961466812
Air Conditioner 12 kWStructureKlimaanlageL1313464618
Wall Heater with BlowerStructureKlimaHeizung1639540189
Flow Wind WheelStructureKlimaWindrad-1630146867
Flow Wind Wheel with GeneratorStructureKlimaWindradStrom-1736775344
Duct FanStructureKlimaKanalLuefter-906621789

In the memory tables, writable addresses are marked (W). clr resets the statistics on all devices (kWh and operating hours).

Indoor unit

LogicTypeRead/WriteMeaning
OnR/Wmain switch
SettingR/Wroom target temperature in K
ModeR/W0 COOL, 1 AUTO
Temperature, PressureRroom air
TemperatureOutput, PressureOutputRrefrigerant
PowerActualRheat flow in W
RequiredPowerRpower draw in W
MaximumRmaximum heat flow at the current fan speed
RatioRload
ErrorR1 = fault: room has no air, no refrigerant or no power
PowerR1 = has power
AddressMeaning
0heat flow in W: plus cools, minus heats
1room temperature in K
2refrigerant temperature in K
3refrigerant pressure in kPa
4display page 0–3 (W)
5state: 0 off, 1 cooling, 2 heating, 3 target reached, 4 room has no air, 5 no refrigerant, 6 no power, 7 refrigerant too warm, 8 refrigerant too cold
6fan speed 1–3 (W)
7mode 0/1 (W)
8cooled in kWh
9heated in kWh
10operating hours
11target temperature in K (W)

Outdoor unit

LogicTypeRead/WriteMeaning
OnR/Wmain switch
SettingR/Wrefrigerant setpoint for cooling in K
ModeR/W0 COOL, 1 AUTO
Temperature, PressureRrefrigerant
TemperatureExternal, PressureExternalRoutside air
PowerActualRheat pumped in W
RequiredPowerRpower draw in W
MaximumRmaximum heat pumped in W
RatioRload
TemperatureDifferentialEfficiencyRlift factor
ErrorR1 = fault: no refrigerant, no power or no outside air
PowerR1 = has power
AddressMeaning
0heat pumped in W: plus cools the refrigerant, minus heats it
1refrigerant temperature in K
2refrigerant pressure in kPa
3outside temperature in K
4display page 0–3 (W)
5state: 0 off, 1 cooling, 2 heating, 3 setpoint reached, 4 no outside air, 5 no refrigerant, 6 no power
6lift factor
7COP
8power draw in W
9heat pumped in kWh
10power in kWh
11operating hours
12cooling setpoint in K (W)
13heating setpoint in K (W)
14mode 0/1 (W)

Air conditioners 3, 6 and 12 kW

LogicTypeRead/WriteMeaning
OnR/Wmain switch
SettingR/Wtarget temperature in K
ModeR/W0 COOL, 1 AUTO
TemperatureInput, TemperatureOutput, TemperatureOutput2Rinput, output, waste
PressureInput, PressureOutput, PressureOutput2Rinput, output, waste
PowerActualRenergy moved in W
RequiredPowerRpower draw in W
MaximumRmaximum energy moved in W
RatioRload
TemperatureDifferentialEfficiencyRlift factor
PressureEfficiencyRpressure factor
ErrorR1 = fault: pipe missing or no power
PowerR1 = has power
AddressMeaning
0energy moved in W: plus cools, minus heats
1power draw in W
2COP
3lift factor
4pressure factor
5state: 0 off, 1 cooling, 2 heating, 3 target reached, 4 pipe missing or waste pipe empty, 5 input empty, 6 no power
6display page 0–5 (W)
7mode 0/1 (W)
8flow in mol per tick
9energy moved in kWh
10power in kWh
11operating hours
12target temperature in K (W)

Example: show the room temperature, fault in red

The indoor unit is named "Klima Labor" (AC lab), the outdoor unit "Klima Aussen" (AC outside), and an LED Display (Small) "Raum" (room). The display shows the room temperature in °C. If either unit reports a fault, it turns red, otherwise green.

# AC: show room temperature, fault in red
define INNEN 1517902177     # Air Conditioner Indoor Unit
define AUSSEN -525850896    # Air Conditioner Outdoor Unit
define ANZEIGE -815193061   # LED Display (Small)
define CELSIUSOFFSET 273.15 # Kelvin to Celsius
define GRUEN 2              # Color.Green
define ROT 4                # Color.Red
alias raum r0
alias fehler r1
alias fehlerAussen r2
alias farbe r3
start:
yield
lbn raum INNEN HASH("Klima Labor") Temperature 0
sub raum raum CELSIUSOFFSET
lbn fehler INNEN HASH("Klima Labor") Error 0
lbn fehlerAussen AUSSEN HASH("Klima Aussen") Error 0
max fehler fehler fehlerAussen
select farbe fehler ROT GRUEN
sbn ANZEIGE HASH("Raum") Setting raum
sbn ANZEIGE HASH("Raum") Color farbe
j start

Heating & ventilation (IC10)

DeviceLogicTypeR/WMeaning
Wall heaterOnR/Wmain switch
Wall heaterSettingR/Wroom target temperature in K
Wall heaterModeR/W0 HEAT, 1 FAN
Wall heaterTemperature, PressureRroom air
Wall heaterPowerActual, Maximum, RatioRheat output, maximum of the level, load
Wind wheelVelocityMagnitude, SettingRair flow in m/s
Wind wheelHorizontal, VerticalRdirection (where the air goes), slope in degrees
Wind wheelRatio, RpmRshare of full speed, rpm
Wind wheel with generatorPowerGeneration, OnR, R/Woutput, generator on
Duct fanSettingR/Wflow in %
Duct fanModeR/W0 EXTRACT, 1 SUPPLY
Duct fanRatioRactual flow / maximum
Duct fanPressureInput, TemperatureInputRduct

Memory addresses: wall heater 0–11 (0 heat output, 3 level (W), 6 mode (W), 10 target (W), 11 air flow), wind wheel 0–9 (0 air flow, 1 direction, 5 output, 6 kWh), duct fan 0–9 (0 flow in L per tick, 5 mode (W), 6 flow setting (W), 9 openings in the network). clr resets the statistics here as well.

Example: move warm workshop air to the store room

The wall heater is called "Heizung Werkstatt", the duct fan "Luefter Werkstatt", the wind wheel in the store room "Windrad Lager", a small LED display "Luftstrom". Above 24 °C the fan extracts the warm air, below 22 °C it switches off. The display shows the air flow at the wind wheel in m/s. Comments are German as in all chips on this site.

# Werkstatt-Lueftung: warme Luft per Kanal ins Lager
# --- 1. Geraete und Grenzwerte ---
define HEIZUNG 1639540189   # Wandheizung mit Geblaese
define LUEFTER -906621789   # Kanalventilator
define WINDRAD -1630146867  # Stroemungs-Windrad (frei)
define ANZEIGE -815193061   # LED-Anzeige (klein)
define EIN 297.15           # 24 C  ab hier warme Luft absaugen
define AUS 295.15           # 22 C  darunter Luefter aus
define VOLL 100             # Foerdermenge in Prozent
define ABSAUGEN 0           # Mode 0 = Raumluft in den Kanal
alias raum r0
alias menge r1
alias luft r2
alias aktiv r3
# --- 2. Temperatur pruefen (Hysterese 22 bis 24 C) ---
start:
yield
lbn raum HEIZUNG HASH("Heizung Werkstatt") Temperature 0
bgt raum EIN einschalten
blt raum AUS ausschalten
j stellen
einschalten:
move aktiv 1
j stellen
ausschalten:
move aktiv 0
# --- 3. Kanalventilator stellen ---
stellen:
mul menge aktiv VOLL
sbn LUEFTER HASH("Luefter Werkstatt") Mode ABSAUGEN
sbn LUEFTER HASH("Luefter Werkstatt") Setting menge
sbn LUEFTER HASH("Luefter Werkstatt") On aktiv
# --- 4. Luftstrom am Windrad anzeigen (m/s) ---
lbn luft WINDRAD HASH("Windrad Lager") VelocityMagnitude 0
sbn ANZEIGE HASH("Luftstrom") Setting luft
j start

EIN and AUS form the hysteresis and can be adjusted. If the wall heater fails, the chip reads NaN, both comparisons fail and the fan keeps its last state.

Console commands

Open the console with F3. reset only works on the host or server, or in single player.

CommandEffect
klima statusall indoor units, outdoor units and air conditioners with temperatures, heat flow, power and state, nearest first
klima resetsets the statistics of all AC devices to 0
klima luftair flow at your position: cell, wind, nearest wind wheel
klima kanalall duct networks with pressure, temperature, volume and openings

Configuration

File: BepInEx\config\dominik1199.klimatechnik.cfg, or through the mod settings in LaunchPad. The keys are in sections for indoor unit, outdoor unit, air conditioners and general, since 1.2.0 also "5 Wandheizung", "6 Windrad" and "7 Lueftungskanal".

Setting the cooling power: in LaunchPad under the mod settings of Air Conditioning – QmaxS, QmaxM, QmaxL for the air conditioners, QmaxAussen for the outdoor unit, QmaxInnen for the indoor unit. The values are joules per tick (shown as W in game) and apply immediately. More output on the air conditioners also needs more gas per tick (DurchsatzS/M/L), on the split system also KInnen (heat transfer per Kelvin) and CopNenn (otherwise AussenMaxW limits the power and with it the heat).

KeyDefaultMeaning
RaumZielC21room target temperature of newly built indoor units in °C
QmaxInnen250000maximum heat exchange of the indoor unit at fan speed 3, W in game
KInnen20000heat transfer per Kelvin of difference room – refrigerant
LuefterW150fan power at speed 3
HystereseK0.3thermostat: cools from target + hysteresis
KaeltemittelSollC5refrigerant setpoint of newly built outdoor units when cooling, in °C
KaeltemittelHeizC40refrigerant setpoint in heating mode, in °C
QmaxAussen220000maximum heat pumped by the outdoor unit at lift factor 1
HubMaxK120this many Kelvin of lift cost almost everything; also used by the air conditioners
CopNenn40coefficient of performance of the outdoor unit at lift factor 1
AussenMaxW5500maximum power draw of the outdoor unit
QmaxS / QmaxM / QmaxL125000 / 250000 / 500000maximum energy moved by the 3, 6 and 12 kW air conditioners
StromS / StromM / StromL3000 / 6000 / 12000power of the air conditioners at full load
DurchsatzS / DurchsatzM / DurchsatzL8000 / 16000 / 32000gas per tick in litres at 1 atm
LeerlaufW10standby power of every device that is switched on
MinLuftdruckKPa6.3below this the indoor and outdoor units don't work
HeizungMaxW6000heat output of the wall heater at level 3
HeizungLuefterW60blower power at level 3
HeizungZielC21target of newly built wall heaters in °C
HeizungVorneAnteil0.5share of heat into the cell 2 m further in
HeizungMaxLuftC60overheat protection: air at the unit in °C
LuftstossMS0.6air flow in front of blowers, 0 = off
WindradVollMS2air flow for full speed and output
WindradMaxW100maximum generator output
AussenWindMS3planetary wind at wind strength 1
KanalLuefterL500flow at 100 % in L per tick
KanalLuefterW200duct fan power at 100 %
KanalLuefterKPa20maximum back pressure
KanalGitterAnteil0.2passive equalisation per tick
KanalVolumenL100volume per duct piece (applies after restart)

Multiplayer

New devices: the server and all players need the mod. The server does the calculations, the players receive the display values. See Multiplayer.

Known limitations

  • The split air conditioner needs air: in the room and outside, at least 6.3 kPa. In vacuum, use the 3, 6 or 12 kW air conditioners instead; they release the heat into the waste pipe.
  • On hot planets the outdoor unit loses a lot of power. From about 103 °C outside air, 10% remain.
  • One outdoor unit pumps away at most 220 kW. If several indoor units together put more heat into the refrigerant, its temperature rises.
  • Cooling has priority. If some indoor units on a network want to cool and others want to heat, the outdoor unit cools.
  • The heating setpoint of the outdoor unit can't be set with the buttons, only via IC10 (address 13) or with KaeltemittelHeizC.
  • Ventilation ducts form a network of their own and never connect to the game's gas pipes.
  • The flow wind wheel shows the game's real air flow. In a closed room at equal pressure the air is still and so is the wheel.

Troubleshooting

Display text / symptomCauseFix
Indoor unit: NO REFRIGERANTpipe empty, below the Armstrong limit or not connectedconnect the gas pipe at the bottom centre and fill it, e.g. with nitrogen
Indoor unit: REFRIGERANT TOO WARM, COOL flashingthe refrigerant is not colder than the roomcheck the outdoor unit: power, outside air, setpoint
Indoor unit: REFRIGERANT TOO COLD, HEAT flashingAUTO wants to heat, but the refrigerant is colder than the roomset the outdoor unit to AUTO; it heats once no indoor unit wants to cool any more
Indoor unit: ROOM HAS NO AIRroom below 6.3 kPafill the room with air
Room doesn't get cold enoughrefrigerant too warm or low fan speedfan speed 3, lower the refrigerant setpoint, more gas in the pipe
Outdoor unit: NO AIRoutside pressure below 6.3 kPaput the outdoor unit where there is an atmosphere
Outdoor unit: OVERLOADoutside air much warmer than the refrigerant, lift factor below 35%normal on hot planets; a higher refrigerant setpoint reduces the lift
Refrigerant pipe outside gets warmthe sun heats the lineuse insulated pipe
Air conditioner: INPUT EMPTYno gas at the inputsupply gas
Air conditioner: PIPE MISSING/EMPTYa pipe is missing or the waste pipe is emptyconnect all three pipes, fill the waste pipe
Air conditioner: LOW PRESSUREinput or waste below about 61 kParaise the pressure, full from about 110 kPa
Air conditioner doesn't heatCOOL modeswitch to AUTO
Wall heater: FAULTroom without air, no power or air at the unit above 60 °Cfill the room with air, check power, let the unit cool down
Flow wind wheel doesn't turnno air flow, e.g. a closed room at equal pressureplace it in front of a blower, duct grille, an airlock or outside; klima luft shows the value
Duct fan: FAULT blinks orangeback pressure of 20 kPa or morelower the pressure in the target room or add a duct grille as an outlet
Duct doesn't connect to a pipeintended, ducts and game pipes stay separateput a duct grille or duct fan at the duct end
Save won't load (klimainnensavedata, klimaaussensavedata, klimaanlagesavedata)mod missing from the packsee Mod packs
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