Roleplay & Permissions 1.1.1: building on your own plot works again, plus an in-game guide
Other players were taken for a stranger called "Spieler 12345" when building and got fined. 1.1.1 fixes the cause, repairs old saves and explains the mod to new players in a short guide.

A player reported that they could not build anything on the plot they had bought. Every attempt cost a fine, and the game master window showed a player without a name who owed fines. The cause lies in the game: on the server, a game message does not know which connection it came from. When building, the game also does not send the other player's Steam ID, but an internal number of the player's character. The mod took that number for a player of its own, and that player was not allowed to build anywhere.
From 1.1.1 the mod reads the sender of each message from the connection itself. All paths (buying a plot, building, dismantling, fines, bank, ID card) now use the same identity, on a dedicated server just as for the host and in single player. Protection against dismantling, opening and using other people's things now also applies properly to other players.
Old saves are repaired automatically the first time they load. Nameless phantom players are merged into the real player, together with their plots, trust lists, permissions and the balance of their bank account. Violations and fines that only came from the misidentification are waived and noted in the log. Anything the game master decided by hand (fine, block, licence) stays. Game masters can run the repair again at any time with rp merge.
Also new: a prevented build attempt no longer costs a fine. The red build preview shows beforehand why it is not possible. If the server refuses anyway, it is almost always a sync problem, not misconduct. The player gets a hint and the game master gets a log entry. Dismantling, opening and using other people's things still cost fines (adjustable per type). Builds made with the cable gun now belong to the player, the game master window no longer shows empty names, and the fallback name "Spieler 12345" reads "Player 12345" in an English game.
Also new in 1.1.1 is a short in-game guide, so nobody is left wondering how the mod works. When you enter a world or server with the mod for the first time, a window opens after a few seconds with a few short pages: what the mod does, how to see plots and get your first one, how permissions and the trust list work, what is forbidden on foreign plots and what it costs, how bank, ID card, groups, jobs, trade and market work, and which keys and commands there are. Prices, fines and the free starter plot are shown exactly as the server has set them, and anything switched off on the server is left out. The window appears once per player and world. The server remembers it, even if you come from another PC. You can open it again any time with the "Guide" button in the F7 window or with rp help. Servers can switch the guide off with WillkommensFenster and add their own page with a welcome and rules with WillkommensText. The rules from the game master window appear there as well.
The server and all players need version 1.1.1. More in the guide.