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Stationeers updates

Official announcements and patch notes by RocketWerkz, fetched automatically from Steam. You see a short excerpt here – read the full post on Steam.

Last checked on Steam: Oct 16, 2026, 5:43 am

Patch

Hotfix v0.2.6428.27798

Fixes saves failing to load in some cases, and stops deconstruction destroying kits and slot contents instead of returning them. A failed refund no longer leaves the structure stuck in the world. Also adds Stationpedia entries for the power pylon and fixes its terminus blueprint.

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Patch

The Power Line Update

This update focuses on power infrastructure management. A new Cable Gun for laying long runs of cables, accompanied by an Electrical Belt that feeds it cables, and Power Pylons for spanning between bases and outposts. It also comes with some major changes to multiplayer traffic management that should help with multiplayer on large bases, especially those with high latency. If you are happy with our development, please consider supporting us by purchasing a DLC. Your support …

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Patch

The Sanitation Update

This update focuses on Sanitation and QoL features that came about during our recent Vulcan playthrough. Stationeers now have a sanitation need to manage, some new medical injectors have been added, and there's new items to support both. Alongside that is another large performance pass, mostly aimed at atmospherics and large bases, a long list of multiplayer and dedicated server fixes, and a load of fixes and quality of life improvements for rockets. If you are happy with …

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Patch

Hotfix v0.2.6227.27061

This hotfix fixes a save-load failure caused by orphaned items, adds missing logic types for new gas and liquid variants, and corrects a combustion error where complex fuel and oxidizer mixtures would only partially combust.

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Patch

The Gases Update

If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible New Gases & Liquids This update adds eight new gases and liquids to the game, each with unique properties, phase behaviour, and uses. Volatiles has also been renamed to Methane to better reflect what it actually is. Stationpedia has also received an update to help convey the new gasses, and all their properties as much as possible. Fuels & …

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Patch

Hotfix v0.2.6182.26959

This hotfix addresses several non-critical issues with the Combustion Centrifuge, including interaction and visual scaling problems, corrects logic pin ordering on the Combustion Deep Miner, restores a missing material, and fixes minor configuration issues with the new tanks, including renaming via labeller and incorrect Smart Rotate values. Change Log Changed CombustionCentrifuge over to using anim components for basic animations. Fixed IC10 slot in CombustionCentrifuge was …

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Patch

The Combustion Deep Miner Update

If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates possible Combustion Deep Miner Combustion Deep Miners are a faster, higher-tier version of the deep miner that runs on a fuel mix instead of electrical power. They ramp up and down like the combustion centrifuge, rewarding steady operation with significantly higher mining throughput. The map motherboard now shows information about the composition of each …

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Patch

The Multiplayer Update

This update involves some highly technical work to improve how multiplayer works at a base level, focusing on how multiplayer updates are sent by hosts and received by clients. These changes target not just multiplayer bugs, but also have profound impacts on performance as well. Such changes will become very noticeable with larger bases in particular. If you are happy with our development, please consider supporting us by purchasing a DLC. Your support makes our updates …

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Patch

Reverted "The Multiplayer Update"

This update previously contained update details. This update has been reverted. To avoid confusion, is it being taken down. It seems a percentage of users are experiencing a serious issue with multiplayer, while some fixes come up for users - these fixes are often counter to each others so highlight a wider issue that we need to sort out. The update post will be deleted, to avoid confusion. If you have no issue, and want to keep playing - please switch to the beta branch …

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Patch

Hotfix v0.2.6091.26702

This fix addresses a fatal error when more than one character is detected at once by an Occupancy Sensor. A potential fix for the dynamic canisters not being able to be removed from some portables connectors is in but there are still some remaining issues. We will release another hot fix when we've solved the problem completely. Change Log v0.2.6091.26702 Reduced status icons size about 77% Updated glowing effect for circle mood icons Fixed dynamic Canisters not interactable …

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Patch

Respawn Update: Round Robin Community Starts

Project Clinic A month ago we started our Vulcan playthrough and we've been busy playing ever since. We've talked about our processes before but it's worth talking about again as it is core to how we make games at Rocketwerkz. This kind of play session is not a traditional development play test but rather us truly playing. Sure, we note our issues and ideas down but our goal is to actually just play the game like a normal player. We played on the same server the whole time …

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The texts are written by RocketWerkz and only shown here as a short excerpt with a link to the original.

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