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Clothing and suits

Gas Mask

PrefabItemGasMask Hash1716878560in the hash lookup
Items paintable Game 0.2.6428.27798

Overview

Gas Mask (ItemGasMask) in Stationeers: clothing, hash 1716878560, 3 L. With recipe and 37 IC10 logic values.

The Gas Mask sits in the helmet slot but has no room for a canister. Instead it takes two gas filters, in slot 0 and slot 1. Its own gas space holds 3 litres, as much as a helmet.

That tells you what it is good for: air that is fine except for a few gases. A typical case is a room where Pollutant lingers after a leak while there is still enough oxygen. It does not help in vacuum, nor in air that is low on oxygen. For full breathing efficiency you need 16 kPa of oxygen partial pressure, and no filter can create that. Do the maths first: at 80 kPa total pressure and 15 % oxygen you only get 12 kPa – three quarters of full efficiency.

The mask has logic values for pressure, temperature and gas fractions, but unlike the Space Helmet no On and no Open. Through its slots you can read FilterType, Quantity and Damage of both filters, among others.

According to the game data it is flammable (flash point 210 °C) and paintable. It is made in the Tool Manufactory from steel and silicon. Which filters exist and which durability grades they come in is covered in Breathing air in the suit: canisters, filters and waste tank.

IC10 and logic

37 logic values, 36 readable and 3 writable.

  • Pressure R 5
  • Temperature R 6
  • RatioOxygen R 14
  • RatioCarbonDioxide R 15
  • RatioNitrogen R 16
  • RatioPollutant R 17
  • RatioMethane R 18
  • RatioWater R 19
  • TotalMoles R 66
  • Volume RW 67
  • RatioNitrousOxide R 83
  • PrefabHash R 84
  • Combustion R 98
  • Flush W 174
  • SoundAlert RW 175
  • RatioLiquidNitrogen R 177
  • RatioLiquidOxygen R 183
  • RatioLiquidMethane R 188
  • RatioSteam R 193
  • RatioLiquidCarbonDioxide R 199
  • RatioLiquidPollutant R 204
  • RatioLiquidNitrousOxide R 209
  • ReferenceId R 217
  • RatioHydrogen R 252
  • RatioLiquidHydrogen R 253
  • RatioPollutedWater R 254
  • RatioHydrazine R 283
  • RatioLiquidHydrazine R 284
  • RatioLiquidAlcohol R 285
  • RatioHelium R 286
  • RatioLiquidSodiumChloride R 287
  • RatioSilanol R 288
  • RatioLiquidSilanol R 289
  • RatioHydrochloricAcid R 290
  • RatioLiquidHydrochloricAcid R 291
  • RatioOzone R 292
  • RatioLiquidOzone R 293

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1–1
OccupantHash0, 1–2
Quantity0, 1–3
Damage0, 1–4
Class0, 1–12
MaxQuantity0, 1–15
PrefabHash0, 1–17
FilterType0, 1–25
ReferenceId0, 1–26

This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.

Slots and modes

#SlotTakes
0GasFilter
1GasFilter

Manufacturing

in Tool Manufactory Tier 1
Time
15 s
Energy
400 J

Material, fire and recycling

Recycler returns: 1 Steel, 0.5 Silicon

Flammable according to game data: flash point 483.2 K (210 °C); Autoignition 623.2 K (350 °C); burn time 60 s

Heat exchange (factor × surface): radiation 0.029, convection 0.029, sun 0.292

Raw values from the game code (1)

Field names as in the game code, untranslated. Useful for mods and exact limits.

AtmosphericItem.volume3

See also

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