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Clothing and suits

Space Helmet

Weltraum-Helm

PrefabItemSpaceHelmet Hash714830451in the hash lookup
Items Game 0.2.6428.27798

Overview

Space Helmet (ItemSpaceHelmet) in Stationeers: clothing, hash 714830451, 3 L. With recipe and 41 IC10 logic values.

The Space Helmet closes off the Eva Suit at the top. Its gas space is small at 3 litres. Together with the suit's 10 litres you have 13 litres of air left once the canister is empty.

Unlike the Eva Suit, the helmet has logic values of its own, 41 in total. Readable are Pressure, Temperature, TotalMoles and the fraction of every gas in the helmet air. Open, On, Lock, Volume and SoundAlert are readable and writable, Flush is write-only. Open shows whether the visor is open. According to the game code On switches the helmet lamp; it draws 50 J per tick from the suit battery. Flush (or the button on the helmet) blows the air out of helmet, suit and lungs at once – useful when toxic gas has got into the suit air. That only works while you wear the helmet.

Only open the helmet where the air really is breathable:

  • at least 16 kPa oxygen partial pressure for full breathing efficiency,
  • total pressure between 20 and 607.95 kPa,
  • toxic gases below 0.5 kPa partial pressure,
  • air temperature between −10 °C and +50 °C – outside that range the lungs take damage according to the game code.

An example: a room at 60 kPa with 30 % oxygen has 0.3 · 60 = 18 kPa of oxygen partial pressure. That is enough.

According to the game data the helmet is flammable (flash point 210 °C, autoignition 350 °C). It is made in the Autolathe or the Tool Manufactory from gold and copper. The Hardsuit Helmet does not burn; the HARM Helmet offers more gas space with 25 litres.

IC10 and logic

41 logic values, 40 readable and 6 writable.

  • Power R 1
  • Open RW 2
  • Pressure R 5
  • Temperature R 6
  • Lock RW 10
  • RatioOxygen R 14
  • RatioCarbonDioxide R 15
  • RatioNitrogen R 16
  • RatioPollutant R 17
  • RatioMethane R 18
  • RatioWater R 19
  • On RW 28
  • TotalMoles R 66
  • Volume RW 67
  • RatioNitrousOxide R 83
  • PrefabHash R 84
  • Combustion R 98
  • Flush W 174
  • SoundAlert RW 175
  • RatioLiquidNitrogen R 177
  • RatioLiquidOxygen R 183
  • RatioLiquidMethane R 188
  • RatioSteam R 193
  • RatioLiquidCarbonDioxide R 199
  • RatioLiquidPollutant R 204
  • RatioLiquidNitrousOxide R 209
  • ReferenceId R 217
  • RatioHydrogen R 252
  • RatioLiquidHydrogen R 253
  • RatioPollutedWater R 254
  • RatioHydrazine R 283
  • RatioLiquidHydrazine R 284
  • RatioLiquidAlcohol R 285
  • RatioHelium R 286
  • RatioLiquidSodiumChloride R 287
  • RatioSilanol R 288
  • RatioLiquidSilanol R 289
  • RatioHydrochloricAcid R 290
  • RatioLiquidHydrochloricAcid R 291
  • RatioOzone R 292
  • RatioLiquidOzone R 293

This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.

Manufacturing

in Autolathe Tier 1
Time
15 s
Energy
500 J
in Tool Manufactory Tier 1
Time
15 s
Energy
500 J

Material, fire and recycling

Recycler returns: 1 Gold, 1 Copper

Flammable according to game data: flash point 483.2 K (210 °C); Autoignition 623.2 K (350 °C); burn time 60 s

Heat exchange (factor × surface): radiation 0, convection 0, sun 1.26

Raw values from the game code (1)

Field names as in the game code, untranslated. Useful for mods and exact limits.

AtmosphericItem.volume3

See also

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