Overview
Tomato Soup (ItemTomatoSoup) in Stationeers: food, hash 688734890, stack 1. With recipe.
Tomato Soup is canned food. It is made in the Basic Packaging Machine or the Advanced Packaging Machine from 5 tomatoes, 1 oil and 1 steel for the can. The recipe takes 5 seconds.
Its nutrition value is 125. The comparison with other forms of the same five tomatoes is telling:
| Form | Nutrition | Mood | decays |
|---|---|---|---|
| 5 raw tomatoes | 5 · 15 = 75 | 0 | yes, rate 0.00018 |
| 5 cooked tomatoes | 5 · 25 = 125 | 0 | yes, rate 0.00025 |
| 1 tomato soup | 125 | 0 | no |
So the can adds no nutrition compared with cooking; it even costs steel and oil. Its value is shelf life: according to the game data the soup does not decay. For a supply that is meant to keep for a long time, it beats any cooked tomato.
You eat as much soup as fits into your stomach (50 points), so on an empty stomach 50 / 125 = 40 % of the can; the rest keeps. It appears in several trader offers – more on the Traders page.
You can recover the steel for the can from an empty can. Which canned foods are worth more than cooking is covered in Food and cooking: nutrition, mood and shelf life.
Manufacturing
Food
- Nutrition
- 125
- Quality
- Canned
Traders
| Trader | Price | Stock | Only at |
|---|---|---|---|
| Food trader | 30 | 1–5 | all sizes |
Traders buy
- Ore trader · 300 (Food Package)
- Ore trader · 200 (Box of Tomato Soup)
- Hydroponics trader · 300 (Food Package)
- Gas trader · 300 (Food Package)
- Construction trader · 300 (Food Package)
- Liquid trader · 300 (Food Package)
- Hardware trader · 300 (Food Package)
- Medical trader · 300 (Food Package)
- Appliance trader · 300 (Food Package)
- Genetics trader · 300 (Food Package)
- Rare items trader · 300 (Food Package)
Material, fire and recycling
Recycler returns: 0.5 Steel, 0.5 Oil, 2.5 Tomato
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s
Raw values from the game code (7)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Food.NutritionValue | 125 |
Food.EatSpeed | 0.03 |
Food.WaterValue | 0 |
Consumable.MaxQuantity | 1 |
Consumable.UseAmount | 0.1 |
Consumable.AllowSplitting | true |
Consumable.DestroyAtZero | true |
See also
- Food and cooking: nutrition, mood and shelf lifeRaw, cooked or canned – which form pays off for which vegetable, how to set up the kitchen and how long food keeps, with the values from the game.