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Plants (items)

Tomato

Tomate

PrefabItemTomato Hash-998592080in the hash lookup
Items Game 0.2.6428.27798

Overview

Tomato (ItemTomato) in Stationeers: plant, hash -998592080, stack 20.

The tomato needs patience but pays it back. According to the game data it is only ripe after 11,701 s, about 3¼ hours. After that it is perennial: after harvesting it regrows from stage 3 instead of being sown again. Each harvest gives up to three fruit; it carries seeds from 14,401 s.

It is more sensitive than the standard plants. In cold, heat, too low or too high pressure it takes damage after only 120 s instead of 300 or 600 s, and without water after 1,200 s instead of 1,800 s. The ideal range is the same: 20 to 30 °C and 50 to 100 kPa. It needs 480 s of light and 300 s of darkness per day.

Raw, a tomato has 15 nutrition and no mood penalty. Cooked in the Microwave it has 25. The packaging machine gets the most out of it: five tomatoes, 1 steel and 1 oil make a Tomato Soup with 125 nutrition. A burger takes two tomatoes in the microwave.

Because of the long first growing time it pays to plant tomatoes early and grow fast crops such as potato or wheat alongside. Stacks hold 20. More in Farming: light, water, temperature and air for plants.

Plant

It takes 3.25 h to mature (sum of the growth stages).

160 min245 min345 min445 min545 min67
growing mature mature with seeds
Seeds
Tomato Seeds
Harvest up to
3
Temperature
ideal 20 to 30 °C (centre 25 °C)
Pressure
ideal 50 to 100 kPa (centre 75 kPa)
Light per day
8 min · dark 5 min
Drinks
Water
Breathes in
Carbon Dioxide
Breathes out
Oxygen
Harmful
Pollutant from 1 kPa, Methane from 1 kPa, Silanol from 1 kPa, Hydrochloric Acid from 0.1 kPa, Hydrazine from 0.1 kPa
perennial
regrows from stage 3 after harvest

Food

Nutrition
15
Quality
Raw
Spoils
yes, base rate 0.00018

Fermenting produces

Used in

Traders

Traders buy

  • Food trader · 6

Material, fire and recycling

Contains: 1 Tomato

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s

Raw values from the game code (10)

Field names as in the game code, untranslated. Useful for mods and exact limits.

Plant.LifeRequirementsIdLifeRequirementsItemTomato
Plant.MoodBonusValue0
Plant.HarvestQuantityMax3
Plant.NutritionValue15
Plant.MatureIndex6
Plant.SeedingIndex6
Plant.IsFertilizedfalse
Plant.ThermalPlantEnergy0
Plant.AddsToWaterfalse
Stackable.MaxQuantity20

See also

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