Overview
Tomato (ItemTomato) in Stationeers: plant, hash -998592080, stack 20.
The tomato needs patience but pays it back. According to the game data it is only ripe after 11,701 s, about 3¼ hours. After that it is perennial: after harvesting it regrows from stage 3 instead of being sown again. Each harvest gives up to three fruit; it carries seeds from 14,401 s.
It is more sensitive than the standard plants. In cold, heat, too low or too high pressure it takes damage after only 120 s instead of 300 or 600 s, and without water after 1,200 s instead of 1,800 s. The ideal range is the same: 20 to 30 °C and 50 to 100 kPa. It needs 480 s of light and 300 s of darkness per day.
Raw, a tomato has 15 nutrition and no mood penalty. Cooked in the Microwave it has 25. The packaging machine gets the most out of it: five tomatoes, 1 steel and 1 oil make a Tomato Soup with 125 nutrition. A burger takes two tomatoes in the microwave.
Because of the long first growing time it pays to plant tomatoes early and grow fast crops such as potato or wheat alongside. Stacks hold 20. More in Farming: light, water, temperature and air for plants.
Plant
It takes 3.25 h to mature (sum of the growth stages).
- Seeds
- Tomato Seeds
- Harvest up to
- 3
- Temperature
- ideal 20 to 30 °C (centre 25 °C)
- Pressure
- ideal 50 to 100 kPa (centre 75 kPa)
- Light per day
- 8 min · dark 5 min
- Drinks
- Water
- Breathes in
- Carbon Dioxide
- Breathes out
- Oxygen
- Harmful
- Pollutant from 1 kPa, Methane from 1 kPa, Silanol from 1 kPa, Hydrochloric Acid from 0.1 kPa, Hydrazine from 0.1 kPa
- perennial
- regrows from stage 3 after harvest
Food
- Nutrition
- 15
- Quality
- Raw
- Spoils
- yes, base rate 0.00018
Fermenting produces
- 12 mol Liquid Alcohol 302.2 K (29 °C)
- 0.6 mol Polluted Water 302.2 K (29 °C)
Used in
Traders
Traders buy
- Food trader · 6
Material, fire and recycling
Contains: 1 Tomato
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s
Raw values from the game code (10)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Plant.LifeRequirementsId | LifeRequirementsItemTomato |
Plant.MoodBonusValue | 0 |
Plant.HarvestQuantityMax | 3 |
Plant.NutritionValue | 15 |
Plant.MatureIndex | 6 |
Plant.SeedingIndex | 6 |
Plant.IsFertilized | false |
Plant.ThermalPlantEnergy | 0 |
Plant.AddsToWater | false |
Stackable.MaxQuantity | 20 |
See also
- Farming: light, water, temperature and air for plantsWhat a plant in Stationeers needs – light and darkness, water, carbon dioxide, temperature and pressure – with the values from the game and worked examples for your own greenhouse.