stationeers.de Mod workshop · Dominik1199
DE Sign in
  1. Home
  2. Stationeers wiki
  3. Devices
  4. Area Power Control

Devices

Area Power Control

Flächenleistungsregler

PrefabStructureAreaPowerControl Hash1999523701in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Area Power Control (StructureAreaPowerControl) in Stationeers: device, hash 1999523701, 10 W. With build steps, 15 IC10 logic values and connection diagram.

The Area Power Control sits between the main network and a sub-network, a room for example. Its input carries power and data, its output only power. That means a chip on the main network does not see the devices behind it over the data cable.

The first slot takes a battery cell, the second can hold a data disk. The cell buffers the sub-network: if the main network fails, the consumers behind it keep running as long as the cell lasts. An Battery Cell (Large) stores 288,000 J, eight times as much as a small one.

Mode gives the state: 0 Idle, 1 Discharged, 2 Discharging, 3 Charging, 4 Charged. Charge and Ratio give the level of the inserted cell; the slot values Charge and ChargeRatio give the same through the slot. Base draw is 10 W.

How networks and fuses work together is explained in Power grid basics.

IC10 and logic

15 logic values, 15 readable and 4 writable.

  • Power R 1
  • Open RW 2
  • Mode RW 3
  • Error R 4
  • Lock RW 10
  • Charge R 11
  • Maximum R 23
  • Ratio R 24
  • PowerPotential R 25
  • PowerActual R 26
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1–1
OccupantHash0, 1–2
Quantity0, 1–3
Damage0, 1–4
Charge0–10
ChargeRatio0–11
Class0, 1–12
MaxQuantity0, 1–15
PrefabHash0, 1–17
SortingClass0, 1–24
ReferenceId0, 1–26
FreeSlots0, 1–31
TotalSlots0, 1–32

Example: address by name

Reads Charge, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Area Power Control address by name
define DEVICE 1999523701  # StructureAreaPowerControl
define NAME HASH("Area Power Control")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Charge 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1Power+data2Power
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data · input
  2. 2Power · output

Slots and modes

#SlotTakes
0BatteryBattery
1Data DiskDataDisk

Modes: 0 = Idle, 1 = Discharged, 2 = Discharging, 3 = Charging, 4 = Charged

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

Deconstruction returns

Built with: Kit (Area Power Controller)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 45 s

Raw values from the game code (2)

Field names as in the game code, untranslated. Useful for mods and exact limits.

AreaPowerControl.BatteryChargeRate1,000
ElectricalInputOutput.ConnectionTypeFlatExhaustive

See also

Esc
↑ ↓ selectEnter open/ opens search anywhere