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Devices

Battery Cell Charger

Batterie-Zellen-Ladegerät

PrefabStructureBatteryCharger Hash1945930022in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Battery Cell Charger (StructureBatteryCharger) in Stationeers: device, hash 1945930022, 10 W. With build steps, 8 IC10 logic values and connection diagram.

The charger has five slots for battery cells. Every cell that is not yet full is charged with up to 500 W; on top of that comes a base draw of 10 W. Power and data have separate ports.

This is how long an empty cell takes at the full 500 W (the game calculates in joules per tick of 0.5 s):

CellContentCharging time
Battery Cell (Small)36,000 J72 ticks, 36 s
Battery Cell (Large)288,000 J576 ticks, just under 5 min
Battery Cell (Nuclear)2,304,000 J4,608 ticks, about 38 min

Plan for the load: five empty cells draw 5 · 500 + 10 = 2,510 W at the same time. On a tight network the charger alone can tip it over so that all consumers switch off – a network is only supplied when generation is greater than demand.

For IC10 every slot has the values Charge and ChargeRatio of the inserted cell, plus Occupied and OccupantHash. On switches the device, Activate shows whether it is charging right now. With lbns you can read a slot's charge level by name.

It is built in one step from the Kit (Battery Charger). For small networks there is the Battery Charger Small with two slots. More about cells and runtimes in Batteries and storage: sizes, charging, discharging, a transformer in between.

IC10 and logic

8 logic values, 8 readable and 2 writable.

  • Power R 1
  • Error R 4
  • Activate RW 9
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1, 2, 3, 4–1
OccupantHash0, 1, 2, 3, 4–2
Quantity0, 1, 2, 3, 4–3
Damage0, 1, 2, 3, 4–4
Charge0, 1, 2, 3, 4–10
ChargeRatio0, 1, 2, 3, 4–11
Class0, 1, 2, 3, 4–12
MaxQuantity0, 1, 2, 3, 4–15
PrefabHash0, 1, 2, 3, 4–17
SortingClass0, 1, 2, 3, 4–24
ReferenceId0, 1, 2, 3, 4–26
FreeSlots0, 1, 2, 3, 4–31
TotalSlots0, 1, 2, 3, 4–32

Example: address by name

Reads On, shows the value on the IC housing and writes Activate. Name the device with the labeller first; devices with the same name are addressed together.

# Battery Cell Charger address by name
define DEVICE 1945930022  # StructureBatteryCharger
define NAME HASH("Battery Cell Charger")  # name in game (labeller)
define TARGET 1  # Activate 1 = activate
alias value r0

start:
yield
lbn value DEVICE NAME On 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME Activate TARGET  # set value
j start

Connections

12
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Data
  2. 2Power

Slots and modes

#SlotTakes
0BatteryBattery
1BatteryBattery
2BatteryBattery
3BatteryBattery
4BatteryBattery

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Battery Charger)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 30 s

Raw values from the game code (3)

Field names as in the game code, untranslated. Useful for mods and exact limits.

BatteryCellCharger.BatteryChargeRate500
BatteryCellCharger.BatteriesNeedingCharge0
Electrical.ConnectionTypeFlatExhaustive

See also

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