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Batteries

Battery Cell (Small)

Batteriezelle (klein)

PrefabItemBatteryCell Hash700133157in the hash lookup
Items Game 0.2.6428.27798

Overview

Battery Cell (Small) (ItemBatteryCell) in Stationeers: battery, hash 700133157. With recipe and 3 IC10 logic values.

The Battery Cell (Small) is the battery for everything you carry on your body. It fits every slot of the Battery type: the suit's life support, hand drill, angle grinder, arc welder, labeller, tablet, flashlight and cable gun – and of course the chargers.

It stores 36,000 J. Mode reports the charge state in seven steps, with these limits according to the game code: 0 Empty (completely empty), 1 Critical (below 10 %), 2 VeryLow (from 10 %), 3 Low (from 25 %), 4 Medium (from 50 %), 5 High (from 75 %) and 6 Full (from 99.9 %). For a warning it is enough to check for Mode less than or equal to 2, so below 25 %.

What the cell delivers is shown by the consumption figures from the game code, all in joules per tick of 0.5 s: a tablet (10 J) runs 30 minutes, the flashlight (40 to 50 J) 6 to 7.5 minutes, the hand drill manages 36 deconstruction stages at 1000 J each, the arc welder (2000 J) only 9 seconds. Below 0 °C the cell also loses up to 50 J per tick according to the game code – the colder and denser the surroundings, the more.

Where a device exposes slot values, a chip reads the slot's Charge and ChargeRatio more precisely. The Hardsuit, for example, exposes both for its battery slot.

You recharge the cell in the Battery Charger Small with two slots or the Battery Cell Charger with five.

The next size up is the Battery Cell (Large) with 288,000 J, eight times as much. In the Electronics Printer it needs steel, though, while the small cell only needs iron, gold and copper. Two small cells are enough to start: one in the suit, one as a spare in the backpack.

According to the game data the cell is flammable, but only in great heat – its flash point is 700 °C.

IC10 and logic

3 logic values, 3 readable and 1 writable.

  • Mode RW 3
  • PrefabHash R 84
  • ReferenceId R 217

This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.

Slots and modes

Modes: 0 = Empty, 1 = Critical, 2 = VeryLow, 3 = Low, 4 = Medium, 5 = High, 6 = Full

Manufacturing

Time
10 s
Energy
1 kJ

Traders

TraderPriceStockOnly at
Hardware trader
in package Cardboard Box
40 1 all sizes
Hardware trader
in package Angle Grinder
15 1 all sizes
Hardware trader
in package Hand Drill
15 1 all sizes
Hardware trader
in package Labeller
15 1 all sizes
Consumables trader 15 1–5 all sizes

Traders buy

  • Ore trader · 50 (Mining Drill)
  • Genetics trader · 50 (Plant Sampler)

Material, fire and recycling

Recycler returns: 1 Iron, 1 Gold, 2.5 Copper

Flammable according to game data: flash point 973.2 K (700 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s

Raw values from the game code (1)

Field names as in the game code, untranslated. Useful for mods and exact limits.

BatteryCell.PowerMaximum36,000

See also

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