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Devices

Battery (Medium)

PrefabStructureBatteryMedium Hash-1125305264in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Battery (Medium) (StructureBatteryMedium) in Stationeers: device, hash -1125305264. With build steps, 11 IC10 logic values and connection diagram.

The medium battery stores 3,600,000 J, exactly as much as the Station Battery, but occupies only 1 × 2 × 1 small cells. The game data lists it as a part for the inside of a rocket, with a mass of 20 on the rocket. It carries a load of 1,000 W for 3,600 ticks, that is 30 minutes.

It has three ports: a power input, an output for power and data, and another port for power and data. In logic it shows Ratio, Charge, Maximum, Mode (0 Empty to 6 Full), PowerPotential and PowerActual; On switches it. Unlike the station battery it has no Lock.

It is built in three stages: place two Kit (Rocket Battery), lay ten cable coils, insert four electronic parts with the screwdriver. It is removed with the hand drill and wire cutters. Its smaller sibling is the Auxiliary Rocket Battery with 1,800,000 J from one kit and five cable coils.

The same wiring rule applies as for every game battery: it requests its whole free capacity and offers its whole content. Two batteries in series need a transformer in between, see Batteries and storage: sizes, charging, discharging, a transformer in between.

IC10 and logic

11 logic values, 11 readable and 1 writable.

  • Power R 1
  • Mode R 3
  • Charge R 11
  • Maximum R 23
  • Ratio R 24
  • PowerPotential R 25
  • PowerActual R 26
  • On RW 28
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads Charge, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Battery (Medium) address by name
define DEVICE -1125305264  # StructureBatteryMedium
define NAME HASH("Battery (Medium)")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Charge 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1Power2Power+data3
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power · input
  2. 2Power and data · output
  3. 3Power and data

Slots and modes

Modes: 0 = Empty, 1 = Critical, 2 = VeryLow, 3 = Low, 4 = Medium, 5 = High, 6 = Full

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Hand Drill

  2. 2

    Build stage 2

    Take back with Wire Cutters

  3. 3

    Build stage 3

    Take back with Hand Drill

Deconstruction returns

Built with: Kit (Rocket Battery)

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

Battery.PowerMaximum3,600,000
Battery._rocketInternalCellTypeDevices
Battery._strictlyInternaltrue
Battery.MassOnRocket20
ElectricalInputOutput.ConnectionTypeExhaustive

See also

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