Overview
Battery (Medium) (StructureBatteryMedium) in Stationeers: device, hash -1125305264. With build steps, 11 IC10 logic values and connection diagram.
The medium battery stores 3,600,000 J, exactly as much as the Station Battery, but occupies only 1 × 2 × 1 small cells. The game data lists it as a part for the inside of a rocket, with a mass of 20 on the rocket. It carries a load of 1,000 W for 3,600 ticks, that is 30 minutes.
It has three ports: a power input, an output for power and data, and another port for power and data. In logic it shows Ratio, Charge, Maximum, Mode (0 Empty to 6 Full), PowerPotential and PowerActual; On switches it. Unlike the station battery it has no Lock.
It is built in three stages: place two Kit (Rocket Battery), lay ten cable coils, insert four electronic parts with the screwdriver. It is removed with the hand drill and wire cutters. Its smaller sibling is the Auxiliary Rocket Battery with 1,800,000 J from one kit and five cable coils.
The same wiring rule applies as for every game battery: it requests its whole free capacity and offers its whole content. Two batteries in series need a transformer in between, see Batteries and storage: sizes, charging, discharging, a transformer in between.
IC10 and logic
11 logic values, 11 readable and 1 writable.
-
PowerR 1 -
ModeR 3 -
ChargeR 11 -
MaximumR 23 -
RatioR 24 -
PowerPotentialR 25 -
PowerActualR 26 -
OnRW 28 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads Charge, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Battery (Medium) address by name
define DEVICE -1125305264 # StructureBatteryMedium
define NAME HASH("Battery (Medium)") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Charge 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power · input
- 2Power and data · output
- 3Power and data
Slots and modes
Modes: 0 = Empty, 1 = Critical, 2 = VeryLow, 3 = Low, 4 = Medium, 5 = High, 6 = Full
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
- 3
Total material
Deconstruction returns
Built with: Kit (Rocket Battery)
Raw values from the game code (5)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Battery.PowerMaximum | 3,600,000 |
Battery._rocketInternalCellType | Devices |
Battery._strictlyInternal | true |
Battery.MassOnRocket | 20 |
ElectricalInputOutput.ConnectionType | Exhaustive |
See also
- Batteries and storage: sizes, charging, discharging, a transformer in betweenWhat station batteries and battery cells hold, how long they carry a load, why battery to battery burns the cable and how a chip shows the remaining runtime.