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Devices

Cargo Storage (Small)

PrefabStructureCargoStorageSmall Hash-1493672123in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Cargo Storage (Small) (StructureCargoStorageSmall) in Stationeers: device, hash -1493672123, 5 W. With build steps, 14 IC10 logic values and connection…

The small cargo storage is the hold on board a rocket. It has 50 storage slots plus an import and an export slot, a chute input, a chute output and a shared port for power and data. Base draw is 5 W.

It is filled via chute. A Rocket Miner, for example, hands out its yield through a chute output and can feed straight into the hold. For exchange with the base there are chute umbilicals such as the Umbilical (Chute).

In IC10 you read Quantity and Ratio for the fill level, ImportCount and ExportCount as counters, and the usual values per slot. Open, On and Lock are writable. With Open 1 it hands its content back out through the export slot, the last item stored first.

Important for flight planning: empty, the hold counts 30 kg towards the rocket's mass (RocketMass 30), and the game adds 1 kg for every occupied slot – no matter what lies in it. Full that is 30 + 50 = 80 kg. For comparison: a fuselage piece weighs 250 kg, an engine 500 kg. So the cargo itself hardly matters.

The Rocket Manufactory makes the kit from 10 steel, 5 invar and 10 constantan (30 s, 30,000 J). It is placed in one step. More in Rockets: structure, fuel, launch.

IC10 and logic

14 logic values, 13 readable and 4 writable.

  • Power R 1
  • Open RW 2
  • Error R 4
  • Lock RW 10
  • Ratio R 24
  • Quantity R 27
  • On RW 28
  • RequiredPower R 33
  • ClearMemory W 62
  • ExportCount R 63
  • ImportCount R 64
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–1
OccupantHash0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–2
Quantity0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–3
Damage0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–4
Class0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–12
MaxQuantity0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–15
PrefabHash0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–17
SortingClass0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–24
ReferenceId0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–26
FreeSlots0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–31
TotalSlots0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51–32

Example: address by name

Reads Quantity, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Cargo Storage (Small) address by name
define DEVICE -1493672123  # StructureCargoStorageSmall
define NAME HASH("Cargo Storage (Small)")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Quantity 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

3Chute2Chute1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data
  2. 2Chute · output
  3. 3Chute · input

Slots and modes

#SlotTakes
0ImportNone
1ExportNone
2StorageNone
3StorageNone
4StorageNone
5StorageNone
6StorageNone
7StorageNone
8StorageNone
9StorageNone
10StorageNone
11StorageNone
12StorageNone
13StorageNone
14StorageNone
15StorageNone
16StorageNone
17StorageNone
18StorageNone
19StorageNone
20StorageNone
21StorageNone
22StorageNone
23StorageNone
24StorageNone
25StorageNone
26StorageNone
27StorageNone
28StorageNone
29StorageNone
30StorageNone
31StorageNone
32StorageNone
33StorageNone
34StorageNone
35StorageNone
36StorageNone
37StorageNone
38StorageNone
39StorageNone
40StorageNone
41StorageNone
42StorageNone
43StorageNone
44StorageNone
45StorageNone
46StorageNone
47StorageNone
48StorageNone
49StorageNone
50StorageNone
51StorageNone

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Hand Drill

Deconstruction returns

Built with: Kit (Rocket Cargo Storage)

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

RocketChuteStorage.storageSlots50
RocketChuteStorage.RocketMass30
DeviceImportExport.ExportConnectionId1
DeviceImport.ConnectionTypeExhaustive
DeviceImport.ImportConnectionId2

See also

  • Rockets: structure, fuel, launchWhat the game data reveals about rockets: launch mount, fuselage, engines with thrust values, tanks, avionics and payload – and how to calculate with thrust and gravity.
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