Overview
Cargo Storage (Small) (StructureCargoStorageSmall) in Stationeers: device, hash -1493672123, 5 W. With build steps, 14 IC10 logic values and connection…
The small cargo storage is the hold on board a rocket. It has 50 storage slots plus an import and an export slot, a chute input, a chute output and a shared port for power and data. Base draw is 5 W.
It is filled via chute. A Rocket Miner, for example, hands out its yield through a chute output and can feed straight into the hold. For exchange with the base there are chute umbilicals such as the Umbilical (Chute).
In IC10 you read Quantity and Ratio for the fill level, ImportCount and ExportCount as counters, and the usual values per slot. Open, On and Lock are writable. With Open 1 it hands its content back out through the export slot, the last item stored first.
Important for flight planning: empty, the hold counts 30 kg towards the rocket's mass (RocketMass 30), and the game adds 1 kg for every occupied slot – no matter what lies in it. Full that is 30 + 50 = 80 kg. For comparison: a fuselage piece weighs 250 kg, an engine 500 kg. So the cargo itself hardly matters.
The Rocket Manufactory makes the kit from 10 steel, 5 invar and 10 constantan (30 s, 30,000 J). It is placed in one step. More in Rockets: structure, fuel, launch.
IC10 and logic
14 logic values, 13 readable and 4 writable.
-
PowerR 1 -
OpenRW 2 -
ErrorR 4 -
LockRW 10 -
RatioR 24 -
QuantityR 27 -
OnRW 28 -
RequiredPowerR 33 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 1 |
OccupantHash | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 2 |
Quantity | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 3 |
Damage | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 4 |
Class | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 12 |
MaxQuantity | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 15 |
PrefabHash | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 17 |
SortingClass | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 24 |
ReferenceId | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 26 |
FreeSlots | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 31 |
TotalSlots | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 | – | 32 |
Example: address by name
Reads Quantity, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Cargo Storage (Small) address by name
define DEVICE -1493672123 # StructureCargoStorageSmall
define NAME HASH("Cargo Storage (Small)") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Quantity 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power and data
- 2Chute · output
- 3Chute · input
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Import | None |
| 1 | Export | None |
| 2 | Storage | None |
| 3 | Storage | None |
| 4 | Storage | None |
| 5 | Storage | None |
| 6 | Storage | None |
| 7 | Storage | None |
| 8 | Storage | None |
| 9 | Storage | None |
| 10 | Storage | None |
| 11 | Storage | None |
| 12 | Storage | None |
| 13 | Storage | None |
| 14 | Storage | None |
| 15 | Storage | None |
| 16 | Storage | None |
| 17 | Storage | None |
| 18 | Storage | None |
| 19 | Storage | None |
| 20 | Storage | None |
| 21 | Storage | None |
| 22 | Storage | None |
| 23 | Storage | None |
| 24 | Storage | None |
| 25 | Storage | None |
| 26 | Storage | None |
| 27 | Storage | None |
| 28 | Storage | None |
| 29 | Storage | None |
| 30 | Storage | None |
| 31 | Storage | None |
| 32 | Storage | None |
| 33 | Storage | None |
| 34 | Storage | None |
| 35 | Storage | None |
| 36 | Storage | None |
| 37 | Storage | None |
| 38 | Storage | None |
| 39 | Storage | None |
| 40 | Storage | None |
| 41 | Storage | None |
| 42 | Storage | None |
| 43 | Storage | None |
| 44 | Storage | None |
| 45 | Storage | None |
| 46 | Storage | None |
| 47 | Storage | None |
| 48 | Storage | None |
| 49 | Storage | None |
| 50 | Storage | None |
| 51 | Storage | None |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
Total material
Deconstruction returns
Built with: Kit (Rocket Cargo Storage)
Raw values from the game code (5)
Field names as in the game code, untranslated. Useful for mods and exact limits.
RocketChuteStorage.storageSlots | 50 |
RocketChuteStorage.RocketMass | 30 |
DeviceImportExport.ExportConnectionId | 1 |
DeviceImport.ConnectionType | Exhaustive |
DeviceImport.ImportConnectionId | 2 |
See also
- Rockets: structure, fuel, launchWhat the game data reveals about rockets: launch mount, fuselage, engines with thrust values, tanks, avionics and payload – and how to calculate with thrust and gravity.