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Devices

Rocket Manufactory

PrefabStructureRocketManufactory Hash1781051034in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Rocket Manufactory (StructureRocketManufactory) in Stationeers: device, hash 1781051034, 100 W. With build steps, 17 IC10 logic values and connection diagram.

The rocket manufactory is the printer for spaceflight. Everything that belongs to a rocket is made here: fuselage kits, engines, tanks, avionics, cargo storage, mining and scanner heads, the launch mount, umbilicals and the logic uplink. According to the game data it knows 36 recipes.

Some examples with ingredients and energy:

ProductIngredientsEnergy
Fuselage kit20 steel60,000 J
Launch mount60 steel120,000 J
Pressure fed gas engine20 steel, 5 electrum, 20 invar, 10 constantan60,000 J
Pumped gas engine5 gold, 10 copper, 15 steel60,000 J
Gas fuel tank5 copper, 10 steel5,000 J
Avionics2 electrum, 3 solder2,500 J

It is operated like the other printers: material goes through the chute input or by hand into the first of its two slots, finished parts land in the second and leave through the chute output. In IC10 you pick the recipe with RecipeHash and follow progress via CompletionRatio; Reagents shows the material loaded.

The kit comes from the autolathe (20 iron, 2 gold, 10 copper). It is built in five stages: kit, 2 steel sheets (welding torch), 4 cable coils, 2 plastic sheets (welding torch), screwdriver. Power and data have separate ports; base draw is 100 W. Continue with Rockets: structure, fuel, launch.

IC10 and logic

17 logic values, 16 readable and 6 writable.

  • Power R 1
  • Open RW 2
  • Error R 4
  • Activate RW 9
  • Lock RW 10
  • Reagents R 13
  • On RW 28
  • RequiredPower R 33
  • RecipeHash RW 41
  • CompletionRatio R 61
  • ClearMemory W 62
  • ExportCount R 63
  • ImportCount R 64
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268
  • StackSize R 280

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1–1
OccupantHash0, 1–2
Quantity0, 1–3
Damage0, 1–4
Class0, 1–12
MaxQuantity0, 1–15
PrefabHash0, 1–17
SortingClass0, 1–24
ReferenceId0, 1–26
FreeSlots0, 1–31
TotalSlots0, 1–32

Example: address by name

Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Rocket Manufactory address by name
define DEVICE 1781051034  # StructureRocketManufactory
define NAME HASH("Rocket Manufactory")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Open 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1Chute2Chute34
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Chute · input
  2. 2Chute · output
  3. 3Data
  4. 4Power

Slots and modes

#SlotTakes
0None
1None

Manufacturing

There is no manufacturing recipe for this.

This machine makes 36 things

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Wrench

  2. 2

    Build stage 2

    Take back with Angle Grinder

  3. 3

    Build stage 3

    Take back with Wire Cutters

  4. 4

    Build stage 4

    Take back with Angle Grinder

  5. 5

    Build stage 5

    Take back with Hand Drill

Built with: Kit (Rocket Manufactory)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (6)

Field names as in the game code, untranslated. Useful for mods and exact limits.

AnimComponentManufactory.fanSpeed2.5
SimpleFabricatorBase.QuickFabricatefalse
SimpleFabricatorBase.QuickFabTime0
DeviceImportExport.ExportConnectionId1
DeviceImport.ConnectionTypeFlatExhaustive
DeviceImport.ImportConnectionId0

See also

  • Rockets: structure, fuel, launchWhat the game data reveals about rockets: launch mount, fuselage, engines with thrust values, tanks, avionics and payload – and how to calculate with thrust and gravity.
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