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Devices

Evaporation Chamber

PrefabStructureEvaporationChamber Hash-1429782576in the hash lookup
Pipes and atmosphere paintable Game 0.2.6428.27798

Overview

Evaporation Chamber (StructureEvaporationChamber) in Stationeers: device, hash -1429782576, 50 W. With build steps, 44 IC10 logic values and connection…

The evaporation chamber works in the opposite direction to the Condensation Chamber: it turns liquid into gas. Its inner chamber holds 400 litres; data and power have their own ports; base draw is 50 W.

The ports according to the game code:

  • Input is the liquid input. The chamber fills up to 10 % of its volume, i.e. 40 litres of liquid, at least 0.25 litres per tick.
  • Input2 is the heat exchange port. A gas network on it gives heat to the chamber without its gas flowing in. This is where a warm loop supplies the heat of vaporisation.
  • The gas output only receives something when the chamber pressure is above Setting, and then only the surplus.

So Setting is a minimum chamber pressure in kPa, from 0 to 6,000, default 100. A low value lowers the boiling temperature; a high value delivers the gas at more pressure. You set it on the device in steps of 100 kPa, holding the key for small increments in steps of 1, or directly as a number with a switched-on labeller. With Open = 1 the chamber dumps its contents into the surroundings. You can measure Pressure, Temperature, TotalMoles and all fractions directly at the chamber.

The key point when evaporating is heat. According to the game data water needs 8,000 J per mole, nitrous oxide (Nitrous Oxide) 4,000, pollutant 2,000 and carbon dioxide 600 J per mole.

A calculation: one litre of water is about 55.6 mol. Evaporating it costs 55.6 · 8,000 ≈ 445,000 J – a 2 kW wall heater would need over 3.5 minutes for that, not counting heating it up to the boiling point. The other way round, evaporating liquid takes exactly this heat from its surroundings. At 100 kPa water only boils at about 384 K in the game.

It is built from the Kit (Phase Change Device) and four steel sheets, two each with the wrench and the welding torch. More on phases in Evaporating, condensing, freezing: using phases on purpose.

IC10 and logic

44 logic values, 44 readable and 4 writable.

  • Power R 1
  • Open RW 2
  • Error R 4
  • Pressure R 5
  • Temperature R 6
  • Lock RW 10
  • Setting RW 12
  • RatioOxygen R 14
  • RatioCarbonDioxide R 15
  • RatioNitrogen R 16
  • RatioPollutant R 17
  • RatioMethane R 18
  • RatioWater R 19
  • Maximum R 23
  • Ratio R 24
  • On RW 28
  • RequiredPower R 33
  • TotalMoles R 66
  • RatioNitrousOxide R 83
  • PrefabHash R 84
  • Combustion R 98
  • RatioLiquidNitrogen R 177
  • RatioLiquidOxygen R 183
  • RatioLiquidMethane R 188
  • RatioSteam R 193
  • RatioLiquidCarbonDioxide R 199
  • RatioLiquidPollutant R 204
  • RatioLiquidNitrousOxide R 209
  • ReferenceId R 217
  • RatioHydrogen R 252
  • RatioLiquidHydrogen R 253
  • RatioPollutedWater R 254
  • NameHash R 268
  • RatioHydrazine R 283
  • RatioLiquidHydrazine R 284
  • RatioLiquidAlcohol R 285
  • RatioHelium R 286
  • RatioLiquidSodiumChloride R 287
  • RatioSilanol R 288
  • RatioLiquidSilanol R 289
  • RatioHydrochloricAcid R 290
  • RatioLiquidHydrochloricAcid R 291
  • RatioOzone R 292
  • RatioLiquidOzone R 293

Example: address by name

Reads Temperature, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Evaporation Chamber address by name
define DEVICE -1429782576  # StructureEvaporationChamber
define NAME HASH("Evaporation Chamber")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Temperature 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1Gas3Liquid5Power2Gas4
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Gas pipe · input 2
  2. 2Gas pipe · output
  3. 3Liquid pipe · input
  4. 4Data
  5. 5Power · input

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Hand Drill

  2. 2

    Build stage 2

    Take back with Hand Drill

  3. 3

    Build stage 3

    Take back with Angle Grinder

Built with: Kit (Phase Change Device)

Material, fire and recycling

Heat exchange (factor × surface): radiation 0, convection 0.007, sun 0.747

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

DeviceAtmospherics.outputSetting100
DeviceAtmospherics.pressurePerTick1,500
DeviceAtmospherics.MinSetting0
DeviceAtmospherics.MaxSetting6,000
DeviceAtmospherics.ConnectionTypeFlatExhaustive

See also

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