Overview
Fridge Small (StructureFridgeSmall) in Stationeers: device, hash 751887598, 10 W, 10 L. With build steps, 71 IC10 logic values and connection diagram.
The Fridge Small is food storage with an atmosphere of its own. It has two slots, a gas pipe input and a gas space of 10 litres. It occupies four cells on the small grid, so 0.5 × 1 × 1 m.
Important to know: according to the game code it does not cool by itself. It has no power port. Every tick it equalises its gas space with the connected pipe network – it only gets cold inside if cold gas comes from the pipe. In return it hardly exchanges heat with the room: its factors for convection and radiation are 0. If you want a fridge with cooling of its own, take the Fridge (Large): it needs power and, according to the game code, cools to 142 K (−131 °C) at up to 1000 J per tick.
Why a gas space of its own? According to the game code food decays at a base rate times three factors of its surroundings:
| Factor | Effect |
|---|---|
| temperature | 0.2 at 0 K up to 1.8 at 500 K |
| pressure | 5 in vacuum down to 1 from 101 kPa |
| gas | nitrogen 0.6, carbon dioxide 0.8, oxygen 1.5, pollutant 3 |
So food keeps best in cold nitrogen at 101 kPa or more. Bread with a base rate of 0.00025 keeps about 15 hours with all factors at 1; considerably longer in cold, pure nitrogen. Canned food, flour and sugar do not decay at all and need no fridge.
You read pressure and temperature inside via Pressure and Temperature, the gas fractions via RatioNitrogen, RatioOxygen and so on. That lets you check with IC10 whether the cooling gas is doing its job. Open opens and closes the door. Setting (0 to 100) is an inherited value that the small fridge does not use according to the game code.
It is built from the kit in one step and deconstructed with the hand drill. More on shelf life is in Food and cooking: nutrition, mood and shelf life.
IC10 and logic
71 logic values, 71 readable and 2 writable.
-
OpenRW 2 -
PressureR 5 -
TemperatureR 6 -
SettingRW 12 -
RatioOxygenR 14 -
RatioCarbonDioxideR 15 -
RatioNitrogenR 16 -
RatioPollutantR 17 -
RatioMethaneR 18 -
RatioWaterR 19 -
MaximumR 23 -
RatioR 24 -
TotalMolesR 66 -
RatioNitrousOxideR 83 -
PrefabHashR 84 -
CombustionR 98 -
PressureOutputR 126 -
TemperatureOutputR 127 -
RatioOxygenOutputR 128 -
RatioCarbonDioxideOutputR 129 -
RatioNitrogenOutputR 130 -
RatioPollutantOutputR 131 -
RatioMethaneOutputR 132 -
RatioWaterOutputR 133 -
RatioNitrousOxideOutputR 134 -
TotalMolesOutputR 135 -
CombustionOutputR 148 -
RatioLiquidNitrogenR 177 -
RatioLiquidNitrogenOutputR 180 -
RatioLiquidOxygenR 183 -
RatioLiquidOxygenOutputR 186 -
RatioLiquidMethaneR 188 -
RatioLiquidMethaneOutputR 191 -
RatioSteamR 193 -
RatioSteamOutputR 196 -
RatioLiquidCarbonDioxideR 199 -
RatioLiquidCarbonDioxideOutputR 202 -
RatioLiquidPollutantR 204 -
RatioLiquidPollutantOutputR 207 -
RatioLiquidNitrousOxideR 209 -
RatioLiquidNitrousOxideOutputR 212 -
ReferenceIdR 217 -
RatioHydrogenR 252 -
RatioLiquidHydrogenR 253 -
RatioPollutedWaterR 254 -
NameHashR 268 -
RatioHydrazineR 283 -
RatioLiquidHydrazineR 284 -
RatioLiquidAlcoholR 285 -
RatioHeliumR 286 -
RatioLiquidSodiumChlorideR 287 -
RatioSilanolR 288 -
RatioLiquidSilanolR 289 -
RatioHydrochloricAcidR 290 -
RatioLiquidHydrochloricAcidR 291 -
RatioOzoneR 292 -
RatioLiquidOzoneR 293 -
RatioHydrogenOutputR 296 -
RatioLiquidHydrogenOutputR 300 -
RatioPollutedWaterOutputR 304 -
RatioHydrazineOutputR 308 -
RatioLiquidHydrazineOutputR 312 -
RatioLiquidAlcoholOutputR 316 -
RatioHeliumOutputR 320 -
RatioLiquidSodiumChlorideOutputR 324 -
RatioSilanolOutputR 328 -
RatioLiquidSilanolOutputR 332 -
RatioHydrochloricAcidOutputR 336 -
RatioLiquidHydrochloricAcidOutputR 340 -
RatioOzoneOutputR 344 -
RatioLiquidOzoneOutputR 348
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1 | – | 1 |
OccupantHash | 0, 1 | – | 2 |
Quantity | 0, 1 | – | 3 |
Damage | 0, 1 | – | 4 |
Class | 0, 1 | – | 12 |
MaxQuantity | 0, 1 | – | 15 |
PrefabHash | 0, 1 | – | 17 |
SortingClass | 0, 1 | – | 24 |
ReferenceId | 0, 1 | – | 26 |
FreeSlots | 0, 1 | – | 31 |
TotalSlots | 0, 1 | – | 32 |
This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.
Academy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Gas pipe · input
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | None | |
| 1 | None |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
Total material
Deconstruction returns
Built with: Kit (Fridge Small)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 10.96 s
Heat exchange (factor × surface): radiation 0, convection 0, sun 0.26
Raw values from the game code (8)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Fridge.DontUseOpen | false |
DeviceInternal.volume | 10 |
DeviceInternal.ContentType | Gas |
DeviceAtmospherics.outputSetting | 5 |
DeviceAtmospherics.pressurePerTick | 101.3 |
DeviceAtmospherics.MinSetting | 0 |
DeviceAtmospherics.MaxSetting | 100 |
DeviceAtmospherics.ConnectionType | FlatExhaustive |
See also
- Food and cooking: nutrition, mood and shelf lifeRaw, cooked or canned – which form pays off for which vegetable, how to set up the kitchen and how long food keeps, with the values from the game.