Overview
Turbo Volume Pump (Liquid) (StructureLiquidTurboVolumePump) in Stationeers: device, hash -1051805505, 600 W. With build steps, 12 IC10 logic values and…
The liquid turbo volume pump moves up to ten times as much as the plain Liquid Volume Pump: the setting runs from 0 to 100 and ships at 50. As with the gas turbo, the direction can be switched – Mode 0 is Right, 1 is Left – and power and data have separate ports. Base draw is 600 W.
Because it moves so much at once, the fill-level rule matters even more here: in a liquid line the pressure only rises sharply when the line is almost brim-full – but then it jumps past the 6,079.5 kPa limit at once. So read VolumeOfLiquid and Volume from a Liquid Pipe Analyzer and stop at about 90 % fill. The program for this is in Pipes and lines: gas, liquid, insulated.
The game data shows one difference to the gas turbo: this pump is flammable (flash point 373.15 K, autoignition 573.15 K). On Venus the outside air at 737 K is above the autoignition temperature. Whether it actually catches fire also depends on the amount of heat in its cell – better put it in a cooled room there.
Like all pumps it is controlled with On, Setting and Mode. When a pump, a regulator or a valve is the right choice is covered in Pumps, valves and pressure regulators: which part for what.
IC10 and logic
12 logic values, 12 readable and 4 writable.
-
PowerR 1 -
ModeRW 3 -
ErrorR 4 -
LockRW 10 -
SettingRW 12 -
MaximumR 23 -
RatioR 24 -
OnRW 28 -
RequiredPowerR 33 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Turbo Volume Pump (Liquid) address by name
define DEVICE -1051805505 # StructureLiquidTurboVolumePump
define NAME HASH("Turbo Volume Pump (Liquid)") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Setting 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Data
- 2Power
- 3Liquid pipe · input
- 4Liquid pipe · output
Slots and modes
Modes: 0 = Right, 1 = Left
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
Total material
Deconstruction returns
Built with: Kit (Turbo Volume Pump - Liquid)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 3.89 s
Raw values from the game code (7)
Field names as in the game code, untranslated. Useful for mods and exact limits.
VolumePump.wheelSettingIncrement | 10 |
VolumePump.wheelAltSettingIncrement | 1 |
DeviceAtmospherics.outputSetting | 50 |
DeviceAtmospherics.pressurePerTick | 101.3 |
DeviceAtmospherics.MinSetting | 0 |
DeviceAtmospherics.MaxSetting | 100 |
DeviceAtmospherics.ConnectionType | Exhaustive |
See also
- The volume pump in depthHow the volume pump pushes gas from one pipe network into another, what the turbo version does differently and how a chip fills a tank up to a target pressure.
- Pumps, valves and pressure regulators: which part for whatPump, regulator, valve or vent – what each part does between two networks, how much it manages per tick, typical layouts and an IC10 program with protection on both sides.