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Turbo Volume Pump (Liquid)

Turbo-Volumenpumpe (Flüssigkeit)

PrefabStructureLiquidTurboVolumePump Hash-1051805505in the hash lookup
Pipes and atmosphere paintable Game 0.2.6428.27798

Overview

Turbo Volume Pump (Liquid) (StructureLiquidTurboVolumePump) in Stationeers: device, hash -1051805505, 600 W. With build steps, 12 IC10 logic values and…

The liquid turbo volume pump moves up to ten times as much as the plain Liquid Volume Pump: the setting runs from 0 to 100 and ships at 50. As with the gas turbo, the direction can be switched – Mode 0 is Right, 1 is Left – and power and data have separate ports. Base draw is 600 W.

Because it moves so much at once, the fill-level rule matters even more here: in a liquid line the pressure only rises sharply when the line is almost brim-full – but then it jumps past the 6,079.5 kPa limit at once. So read VolumeOfLiquid and Volume from a Liquid Pipe Analyzer and stop at about 90 % fill. The program for this is in Pipes and lines: gas, liquid, insulated.

The game data shows one difference to the gas turbo: this pump is flammable (flash point 373.15 K, autoignition 573.15 K). On Venus the outside air at 737 K is above the autoignition temperature. Whether it actually catches fire also depends on the amount of heat in its cell – better put it in a cooled room there.

Like all pumps it is controlled with On, Setting and Mode. When a pump, a regulator or a valve is the right choice is covered in Pumps, valves and pressure regulators: which part for what.

IC10 and logic

12 logic values, 12 readable and 4 writable.

  • Power R 1
  • Mode RW 3
  • Error R 4
  • Lock RW 10
  • Setting RW 12
  • Maximum R 23
  • Ratio R 24
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Turbo Volume Pump (Liquid) address by name
define DEVICE -1051805505  # StructureLiquidTurboVolumePump
define NAME HASH("Turbo Volume Pump (Liquid)")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Setting 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

3Liquid4Liquid12
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Data
  2. 2Power
  3. 3Liquid pipe · input
  4. 4Liquid pipe · output

Slots and modes

Modes: 0 = Right, 1 = Left

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

Built with: Kit (Turbo Volume Pump - Liquid)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 3.89 s

Raw values from the game code (7)

Field names as in the game code, untranslated. Useful for mods and exact limits.

VolumePump.wheelSettingIncrement10
VolumePump.wheelAltSettingIncrement1
DeviceAtmospherics.outputSetting50
DeviceAtmospherics.pressurePerTick101.3
DeviceAtmospherics.MinSetting0
DeviceAtmospherics.MaxSetting100
DeviceAtmospherics.ConnectionTypeExhaustive

See also

  • The volume pump in depthHow the volume pump pushes gas from one pipe network into another, what the turbo version does differently and how a chip fills a tank up to a target pressure.
  • Pumps, valves and pressure regulators: which part for whatPump, regulator, valve or vent – what each part does between two networks, how much it manages per tick, typical layouts and an IC10 program with protection on both sides.
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