Overview
Rocket Scanner (StructureRocketScanner) in Stationeers: device, hash 2014252591, 200 W. With build steps, 8 IC10 logic values and connection diagram.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
8 logic values, 8 readable and 2 writable.
-
PowerR 1 -
ErrorR 4 -
LockRW 10 -
OnRW 28 -
RequiredPowerR 33 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0 | – | 1 |
OccupantHash | 0 | – | 2 |
Quantity | 0 | – | 3 |
Damage | 0 | – | 4 |
Class | 0 | – | 12 |
MaxQuantity | 0 | – | 15 |
PrefabHash | 0 | – | 17 |
SortingClass | 0 | – | 24 |
ReferenceId | 0 | – | 26 |
FreeSlots | 0 | – | 31 |
TotalSlots | 0 | – | 32 |
Example: address by name
Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.
# Rocket Scanner address by name
define DEVICE 2014252591 # StructureRocketScanner
define NAME HASH("Rocket Scanner") # name in game (labeller)
define TARGET 1 # Lock 1 = locked
alias value r0
start:
yield
lbn value DEVICE NAME On 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Lock TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power and data · output
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | ScanningHead |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
Total material
Deconstruction returns
Built with: Kit (Rocket Scanner)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s
Raw values from the game code (6)
Field names as in the game code, untranslated. Useful for mods and exact limits.
RocketScanner.CycleTime | 20 |
RocketScanner.Points | 30 |
RocketScanner.DiscoveryMultiplier | 1 |
RocketScanner.SurveyMultiplier | 1 |
RocketScanner.RocketMass | 50 |
RocketScanner.ConnectionType | FaceAllAll4 |
See also
- Rockets: structure, fuel, launchWhat the game data reveals about rockets: launch mount, fuselage, engines with thrust values, tanks, avionics and payload – and how to calculate with thrust and gravity.