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Devices

Rocket Scanner

PrefabStructureRocketScanner Hash2014252591in the hash lookup
General paintable Game 0.2.6428.27798

Overview

Rocket Scanner (StructureRocketScanner) in Stationeers: device, hash 2014252591, 200 W. With build steps, 8 IC10 logic values and connection diagram.

There is no written explanation for this entry yet. All values below come straight from the game.

IC10 and logic

8 logic values, 8 readable and 2 writable.

  • Power R 1
  • Error R 4
  • Lock RW 10
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0–1
OccupantHash0–2
Quantity0–3
Damage0–4
Class0–12
MaxQuantity0–15
PrefabHash0–17
SortingClass0–24
ReferenceId0–26
FreeSlots0–31
TotalSlots0–32

Example: address by name

Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.

# Rocket Scanner address by name
define DEVICE 2014252591  # StructureRocketScanner
define NAME HASH("Rocket Scanner")  # name in game (labeller)
define TARGET 1  # Lock 1 = locked
alias value r0

start:
yield
lbn value DEVICE NAME On 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME Lock TARGET  # set value
j start

Connections

1Power+data
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data · output

Slots and modes

#SlotTakes
0ScanningHead

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Hand Drill

  2. 2

    Build stage 2

    Take back with Crowbar

Built with: Kit (Rocket Scanner)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (6)

Field names as in the game code, untranslated. Useful for mods and exact limits.

RocketScanner.CycleTime20
RocketScanner.Points30
RocketScanner.DiscoveryMultiplier1
RocketScanner.SurveyMultiplier1
RocketScanner.RocketMass50
RocketScanner.ConnectionTypeFaceAllAll4

See also

  • Rockets: structure, fuel, launchWhat the game data reveals about rockets: launch mount, fuselage, engines with thrust values, tanks, avionics and payload – and how to calculate with thrust and gravity.
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