Overview
Solar Panel (Heavy) (StructureSolarPanelReinforced) in Stationeers: device, hash -934345724, up to 500 W output. With build steps, 8 IC10 logic values and…
Output and logic of the heavy panel are the same as for the Solar Panel: rated 500 W, Horizontal and Vertical for aiming, Charge for the current output, Ratio for the alignment efficiency. One port carries power and data together.
The real advantage: according to the game data it takes no storm damage, its weather damage factor is 0. A normal panel loses 6 % of its health per minute on average in dust, snow, Venus and ash storms and delivers less by the same ratio. On Mars, Venus, Europa and Vulcan the heavy version therefore saves you the repairs after every storm.
Material and build are different:
- The Kit (Solar Panel Heavy) needs a tier 2 printer. According to the recycling data it contains alloys such as astroloy and electrum.
- After the kit you add five glass sheets with the welding torch, instead of one on the standard panel.
- This stage is removed with the angle grinder, the base stage with the hand drill.
The same kit also builds the heavy versions of the dual panel (Solar Panel (Heavy Dual)) and of the large 1x5 panels, such as the Solar Panel (Heavy 1x5).
For planning, alignment counts as with every panel: the efficiency is 1 − 2 · sin(deviation ÷ 2), so being 30° off already costs more than half. How much a panel delivers on your world is shown in Solar arrays: alignment, tracking, day and night and by the Solar calculator.
IC10 and logic
8 logic values, 8 readable and 2 writable.
-
ChargeR 11 -
HorizontalRW 20 -
VerticalRW 21 -
MaximumR 23 -
RatioR 24 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads Charge, shows the value on the IC housing and writes –. Name the device with the labeller first; devices with the same name are addressed together.
# Solar Panel (Heavy) address by name
define DEVICE -934345724 # StructureSolarPanelReinforced
define NAME HASH("Solar Panel (Heavy)") # name in game (labeller)
alias value r0
start:
yield
lbn value DEVICE NAME Charge 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power and data
Building and deconstruction
Grid: small grid (0.5 m) · mounting: on wall or floor
- 1
- 2
Total material
Deconstruction returns
Built with: Kit (Solar Panel Heavy)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s
Raw values from the game code (3)
Field names as in the game code, untranslated. Useful for mods and exact limits.
SolarPanel.MaxPowerGenerated | 500 |
SolarPanel.GenerationEfficiency | 0 |
Electrical.ConnectionType | FlatExhaustive |
See also
- Solar arrays: alignment, tracking, day and nightHow much a solar panel delivers on each world, why tracking multiplies the yield, how long the night lasts and how a chip makes the array follow the daylight sensor.