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Devices

Solar Panel (Heavy)

Solarmodul (Schwer)

PrefabStructureSolarPanelReinforced Hash-934345724in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Solar Panel (Heavy) (StructureSolarPanelReinforced) in Stationeers: device, hash -934345724, up to 500 W output. With build steps, 8 IC10 logic values and…

Output and logic of the heavy panel are the same as for the Solar Panel: rated 500 W, Horizontal and Vertical for aiming, Charge for the current output, Ratio for the alignment efficiency. One port carries power and data together.

The real advantage: according to the game data it takes no storm damage, its weather damage factor is 0. A normal panel loses 6 % of its health per minute on average in dust, snow, Venus and ash storms and delivers less by the same ratio. On Mars, Venus, Europa and Vulcan the heavy version therefore saves you the repairs after every storm.

Material and build are different:

  • The Kit (Solar Panel Heavy) needs a tier 2 printer. According to the recycling data it contains alloys such as astroloy and electrum.
  • After the kit you add five glass sheets with the welding torch, instead of one on the standard panel.
  • This stage is removed with the angle grinder, the base stage with the hand drill.

The same kit also builds the heavy versions of the dual panel (Solar Panel (Heavy Dual)) and of the large 1x5 panels, such as the Solar Panel (Heavy 1x5).

For planning, alignment counts as with every panel: the efficiency is 1 − 2 · sin(deviation ÷ 2), so being 30° off already costs more than half. How much a panel delivers on your world is shown in Solar arrays: alignment, tracking, day and night and by the Solar calculator.

IC10 and logic

8 logic values, 8 readable and 2 writable.

  • Charge R 11
  • Horizontal RW 20
  • Vertical RW 21
  • Maximum R 23
  • Ratio R 24
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads Charge, shows the value on the IC housing and writes –. Name the device with the labeller first; devices with the same name are addressed together.

# Solar Panel (Heavy) address by name
define DEVICE -934345724  # StructureSolarPanelReinforced
define NAME HASH("Solar Panel (Heavy)")  # name in game (labeller)
alias value r0

start:
yield
lbn value DEVICE NAME Charge 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
j start

Connections

1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

  2. 2

    Build stage 2

    Take back with Angle Grinder

Deconstruction returns

Built with: Kit (Solar Panel Heavy)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (3)

Field names as in the game code, untranslated. Useful for mods and exact limits.

SolarPanel.MaxPowerGenerated500
SolarPanel.GenerationEfficiency0
Electrical.ConnectionTypeFlatExhaustive

See also

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