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Devices

Solar Panel

Sonnenkollektor

PrefabStructureSolarPanel Hash-2045627372in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Solar Panel (StructureSolarPanel) in Stationeers: device, hash -2045627372, up to 500 W output. With build steps, 8 IC10 logic values and connection diagram.

The solar panel is rated at 500 W. That is not a hard limit but the reference value of a damping: up to 1.4 times that (700 W raw power) everything gets through, above it the game damps logarithmically. So on Mars it delivers about 510 W in full sun, on the Moon about 770 W, on Venus about 1,160 W. At night it delivers nothing – without a battery on the same network everything switches off.

It has a single port for power and data. The logic values Horizontal and Vertical aim it, Charge shows what it currently delivers, Ratio the efficiency of its alignment and Maximum the output at perfect alignment without damage. Panels with the same name can be tracked together with one sbn – exactly what addressing by name is for, see IC10: control a device by name.

It is built in two stages: place the kit, then insert a glass sheet. The kit comes from the electronics printer.

In a storm it takes damage no matter how it is aimed: according to the game code, every tick there is a 10 % chance of losing 0.5 % of its health, about 6 % per minute on average. Damage lowers the output by the same ratio. The heavy variant Solar Panel (Heavy) is protected against this.

An example: a small base with 351 W of base load needs one panel in full sun, but a battery for the night and enough surplus during the day to charge it. How much sun reaches your world is shown by the Solar calculator.

IC10 and logic

8 logic values, 8 readable and 2 writable.

  • Charge R 11
  • Horizontal RW 20
  • Vertical RW 21
  • Maximum R 23
  • Ratio R 24
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads Charge, shows the value on the IC housing and writes –. Name the device with the labeller first; devices with the same name are addressed together.

# Solar Panel address by name
define DEVICE -2045627372  # StructureSolarPanel
define NAME HASH("Solar Panel")  # name in game (labeller)
alias value r0

start:
yield
lbn value DEVICE NAME Charge 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
j start

Connections

1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

  2. 2

    Build stage 2

    Take back with Crowbar

Deconstruction returns

Built with: Kit (Solar Panel)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (3)

Field names as in the game code, untranslated. Useful for mods and exact limits.

SolarPanel.MaxPowerGenerated500
SolarPanel.GenerationEfficiency0
Electrical.ConnectionTypeFlatExhaustive

See also

  • Mars: starting world with thin CO2 airThe beginner world in detail: 2.1 to 2.7 kPa of carbon dioxide air, nights down to −52 °C, all ores and ice types, dust storms – with worked examples for your first rooms.
  • Power grid basicsCables, fuses, generators and batteries – how Stationeers calculates a power network, why cables burn out and how a chip switches backup power.
  • Moon: vacuum, full sun and solar stormsThe Moon in detail: no air, tidally locked with a 1,297 s day, strong sun up to 1,407 W/m², solar storms and rich ore deposits – and what vacuum means for building.
  • Solar arrays: alignment, tracking, day and nightHow much a solar panel delivers on each world, why tracking multiplies the yield, how long the night lasts and how a chip makes the array follow the daylight sensor.
  • Mimas: vacuum, low gravityMimas in detail: vacuum, only 0.97 m/s² of gravity, the weakest sun in the game and no water ice – how to get water and power here.
  • Generators compared: solid fuel, gas, Stirling, wind, RTGWhich power source works on which world – with output, fuel, limits and a worked example for a Mars base with a constant 3,000 W load.
  • Europa: cold and oxygenEuropa in detail: pure oxygen at 44 to 47 kPa, but −149 to −140 °C, very weak sun, good wind and snow storms – with a worked example of why the outside air is useful anyway.
  • Venus: heat and acidVenus in detail: 239 kPa outside pressure, 464 °C day and night, almost a third hydrochloric acid in the air, no ice – but the strongest sun in the game. With worked examples for walls and air.
  • Vulcan: lava and methane airVulcan in detail: methane, pollutant, CO₂ and hydrogen without oxygen, 127 °C at night and over 1,100 °C at noon, lava, ash and solar storms, rich ores on the surface.
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