Cargo Lift
Large cargo lift in 2x2, 3x3 and 4x4 with barriers and call boxes – carries players, crates, rovers and vehicles smoothly, up to 64 m high.
Logistics
Test version: fly your rocket to Mars, Moon, Venus, Vulcan, Europa and Mimas – and keep building there. Rocket, cargo and passengers arrive complete.

Space Travel is new and still needs extensive testing. For now only use it in a new test save or on a copy – not in your existing worlds – and always make a backup first. Use at your own risk; no liability is accepted for damaged or lost saves.
Build a rocket from game parts, pick "Planet flight: …" on the space map and fly to another planet. Every planet is its own save (or its own server in a server federation). On the first visit the world is created – home difficulty, no lander: you only have what the rocket brings.
Arrive safely: before the flight the mod checks fuel (transfer + landing reserve) and thrust against the destination's gravity. The rocket is handed over with a receipt – it only vanishes at the start once the destination has saved it. At the destination it waits in orbit and lands with the game's autopilot on a landing pad ("Spaceport"). If the landing aborts, an emergency landing follows; an impact is caught; if the rocket is lost anyway, it comes back from the rescue copy.
Large Module: a walk-in rocket module – octagonal hull, 5.4 m wide, with tapered adapters to the rocket width – with a double sliding door, its own cabin air, lights and 36 shelf slots that fly along – plus room for the game's crew seats, storage, tanks and vents.
Building rocket: everything standing on connected game landing pads (up to 64 cells, 3 levels high) flies to another planet as a whole – structures, devices with contents, loose items, passengers and room air. The building brings its own fuel (tanks, canisters, pipes on the pads); at the destination the mod picks a flat free spot.
Multiplayer: one world for all (crewed flight = everyone travels, vote, admins decide at once) or a server federation – one dedicated server per planet, only passengers move and reconnect automatically. With Skill & Level System and Banking System, level and account apply on all planets.
Full guide: Space Travel in the wiki
Before you open a ticket: the problem may already be known – with status and workaround.
No known issues right now.
Not listed? Report a bugFirst release: planet flights to all six worlds, complete transfer with receipt, real landing with emergency landing, crash protection and rescue copy, Large Module, building rocket, one world for all or server federation, automatic reconnect, window and HUD.
Before the flight Space Travel checks fuel and thrust. The transfer fuel of the planet pair plus the landing reserve (default 300 mol) must be there, and the thrust must be enough for the destination's gravity. Pressure-fed gas engines only run with both fuel inputs connected to pipe networks and deliver thrust according to the tank pressure – so fill the tanks to a high pressure. The planner in the window (Ctrl+R) shows what is missing. More in the guide.
Each planet runs its own dedicated server with a world of that planet and the same mod versions. All servers enter the same shared folder in VerbundOrdner and their own address (IP:port) in ServerAdresse. When a rocket flies, it goes to the destination planet's server and the passengers reconnect automatically. With Skill & Level System 1.1.2 and Banking System 1.0.4, level and account apply on all planets.
Not yet in Space Travel 1.0.0. The building rocket flies in single player and in the multiplayer mode “one world for all”. In a server federation only rockets fly.
Large cargo lift in 2x2, 3x3 and 4x4 with barriers and call boxes – carries players, crates, rovers and vehicles smoothly, up to 64 m high.
One duct flush in floor, wall or ceiling instead of cable and pipe spaghetti: up to 25 named strands per type for gas, liquid, data and power, joined by connectors.
Transformers from 1 kW to 1 GW – also reversed – with losses, temperature and protection, grid stabiliser, switchgear with a live network diagram, distribution boxes with load shedding and a fuse box.
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