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Space Travel

Test version: fly your rocket to Mars, Moon, Venus, Vulcan, Europa and Mimas – and keep building there. Rocket, cargo and passengers arrive complete.

v1.0.0 Server + client Beta Stationeers 0.2.6428.27798
Space Travel
Test version – please do not add to existing saves

Space Travel is new and still needs extensive testing. For now only use it in a new test save or on a copy – not in your existing worlds – and always make a backup first. Use at your own risk; no liability is accepted for damaged or lost saves.

Build a rocket from game parts, pick "Planet flight: …" on the space map and fly to another planet. Every planet is its own save (or its own server in a server federation). On the first visit the world is created – home difficulty, no lander: you only have what the rocket brings.

Arrive safely: before the flight the mod checks fuel (transfer + landing reserve) and thrust against the destination's gravity. The rocket is handed over with a receipt – it only vanishes at the start once the destination has saved it. At the destination it waits in orbit and lands with the game's autopilot on a landing pad ("Spaceport"). If the landing aborts, an emergency landing follows; an impact is caught; if the rocket is lost anyway, it comes back from the rescue copy.

Large Module: a walk-in rocket module – octagonal hull, 5.4 m wide, with tapered adapters to the rocket width – with a double sliding door, its own cabin air, lights and 36 shelf slots that fly along – plus room for the game's crew seats, storage, tanks and vents.

Building rocket: everything standing on connected game landing pads (up to 64 cells, 3 levels high) flies to another planet as a whole – structures, devices with contents, loose items, passengers and room air. The building brings its own fuel (tanks, canisters, pipes on the pads); at the destination the mod picks a flat free spot.

Multiplayer: one world for all (crewed flight = everyone travels, vote, admins decide at once) or a server federation – one dedicated server per planet, only passengers move and reconnect automatically. With Skill & Level System and Banking System, level and account apply on all planets.

Full guide: Space Travel in the wiki

What it does

  • Planet flights between Mars, Moon, Venus, Vulcan, Europa and Mimas (targets on the space map).
  • Transfer fuel per planet pair, configurable; pre-check of fuel and thrust.
  • Complete transfer: rocket, internals, tanks with gas, slots, batteries, seated players with inventory.
  • Handover with receipt and backup before departure – nothing doubled, nothing lost.
  • Real landing with autopilot, emergency landing, crash protection and rescue copy.
  • New planet worlds without a lander, home difficulty.
  • Large Module: walk-in, octagonal with tapered adapters (5.4 m), own cabin air, 36 shelf slots, paintable.
  • Building rocket: everything on landing pads flies along as a whole (up to 64 cells, 3 levels; not in a server federation).
  • The game's crew parts unlocked in the rocket manufactory.
  • Multiplayer: one world for all with a vote, or a server federation (one server per planet).
  • Automatic reconnect after the planet change, also with a password.
  • Build helper Ctrl+R: live checklist at the launch mount, thrust/weight per destination, launch button; Stationpedia guide.
  • Window Ctrl+R (planner, arrivals, emergency landing), HUD, sounds, German/English.
  • Level (Skill & Level System) and account (Banking System) apply on all planets.

Known issues

Before you open a ticket: the problem may already be known – with status and workaround.

No known issues right now.

Not listed? Report a bug

Version history

  1. v1.0.0Oct 25, 2026

    First release: planet flights to all six worlds, complete transfer with receipt, real landing with emergency landing, crash protection and rescue copy, Large Module, building rocket, one world for all or server federation, automatic reconnect, window and HUD.

Frequently asked

Why does my rocket not launch to the other planet?

Before the flight Space Travel checks fuel and thrust. The transfer fuel of the planet pair plus the landing reserve (default 300 mol) must be there, and the thrust must be enough for the destination's gravity. Pressure-fed gas engines only run with both fuel inputs connected to pipe networks and deliver thrust according to the tank pressure – so fill the tanks to a high pressure. The planner in the window (Ctrl+R) shows what is missing. More in the guide.

How do I set up a server federation with several planets in Space Travel?

Each planet runs its own dedicated server with a world of that planet and the same mod versions. All servers enter the same shared folder in VerbundOrdner and their own address (IP:port) in ServerAdresse. When a rocket flies, it goes to the destination planet's server and the passengers reconnect automatically. With Skill & Level System 1.1.2 and Banking System 1.0.4, level and account apply on all planets.

Does the building rocket work in a server federation?

Not yet in Space Travel 1.0.0. The building rocket flies in single player and in the multiplayer mode “one world for all”. In a server federation only rockets fly.

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