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Air Conditioning 1.1.0: ten times the cooling for every unit

The 3, 6 and 12 kW air conditioners now move up to 125, 250 and 500 kW, the split system up to 220 kW – more per kW of power than the game air conditioner.

The feedback was clear: for 12 kW of power, the game's air conditioners give a lot more cooling. One game air conditioner moves up to 14 kW per tick with about 0.4 kW of power – 30 of them reach up to about 420 kW together. Our 12 kW unit managed 50 kW.

  • Ten times the output: up to 125 / 250 / 500 kW instead of 12 / 25 / 50 kW.
  • Ten times the throughput: 8000 / 16000 / 32000 L of gas per tick. The units cool the gas exactly to the target – more gas per tick means more heat moved.
  • Power at full load stays at 3, 6 and 12 kW.
  • Split system: the outdoor unit now pumps away up to 220 kW instead of 22 kW – still at most 5.5 kW of power. The indoor unit exchanges up to 250 kW with the room air and throttles down smoothly close to the target. A 50 m³ room goes from 35 to 21 °C in about 10 seconds, and even a 20 kW constant load stays just above the target.
  • If you changed the values in the settings yourself, you keep them. The old default values are raised automatically.
  • The cooling power of every device can be adjusted in LaunchPad under the mod settings (QmaxS, QmaxM, QmaxL, plus QmaxAussen and QmaxInnen for the split system) – applies immediately.

All values in the guide.

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