Overview
Chemistry Station (ApplianceChemistryStation) in Stationeers: appliance, hash 1365789392. With recipe.
The Chemistry Station is an appliance for the appliance slot of a bench such as the Powered Bench. It has one output slot and, according to the game data, knows three recipes, each taking 5 seconds:
| Product | Ingredients |
|---|---|
| Pill (Medical) | 10 fenoxitone, 1 silver, 1 cobalt |
| Pill (Stun) | 10 fenoxitone, 4 carbon |
| Milk | 5 fenoxitone, 5 ml oil |
The common base is fenoxitone. It comes from the Fern: each fern yields 1 fenoxitone. So a medical pill takes ten ferns and a milk five. If you want medicine, plant ferns early.
The other ingredients: silver comes from silver ore or ingots, cobalt from cobalt ore, carbon for example from charcoal, and oil as soy oil from the Reagent Processor.
Milk is mainly a kitchen ingredient – muffin, cake and pumpkin pie need it. According to the game data the medical pill heals 51. The stun pill is not a remedy; it applies a high stun value of 1000.
The station's base consumption value is 10, the bench itself needs 10 W. The Chemistry Station is made in the Electronics Printer. More on healing and damage in Medicine and injuries: avoiding damage, using healing.
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Output | None |
Manufacturing
Traders
| Trader | Price | Stock | Only at |
|---|---|---|---|
| Appliance trader | 75 | 1 | all sizes |
Material, fire and recycling
Recycler returns: 0.5 Gold, 2.5 Copper, 2.5 Steel
Flammable according to game data: flash point 973.2 K (700 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s
Raw values from the game code (2)
Field names as in the game code, untranslated. Useful for mods and exact limits.
ApplianceReagentImportBase.NoRecipeTime | 5 |
Appliance.UsedPower | 10 |
See also
- Food and cooking: nutrition, mood and shelf lifeRaw, cooked or canned – which form pays off for which vegetable, how to set up the kitchen and how long food keeps, with the values from the game.
- Medicine and injuries: avoiding damage, using healingWhere damage comes from, at which values the game warns and which pills and auto-injectors exist – from the chemistry station to the Survival Belt.