Overview
Electronics Printer (StructureElectronicsPrinter) in Stationeers: device, hash 1307165496, 100 W. With build steps, 17 IC10 logic values and connection…
The electronics printer is the second big machine after the autolathe. According to the recipe data it knows 130 recipes: the IC10 chip, boards for airlock and air control, battery cells, tablet cartridges, Electronic Parts and about 70 kits for logic, consoles, satellite dishes, solar panels, batteries and generators.
Its key role: it prints all four printer mods. First its own, the Electronic Printer Mod, which is already available at tier 1. With that mod it reaches tier 2 and can then print the mods for the autolathe, pipe bender and tool manufactory. Every mod costs steel 35, electrum 8, constantan 8 and solder 8.
At tier 2, 22 more recipes become available, among them the advanced furnace kit, the nuclear battery cell, the rover and the wind turbine. Build time also drops to 66 % while energy rises to 110 %.
The Autolathe prints the kit (iron 20, gold 2, copper 10). It is built in five stages like the autolathe. Base draw 100 W, flammable according to the game data. More on the order of the mods in Manufacturing: which machine prints what.
IC10 and logic
17 logic values, 16 readable and 6 writable.
-
PowerR 1 -
OpenRW 2 -
ErrorR 4 -
ActivateRW 9 -
LockRW 10 -
ReagentsR 13 -
OnRW 28 -
RequiredPowerR 33 -
RecipeHashRW 41 -
CompletionRatioR 61 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268 -
StackSizeR 280
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1 | – | 1 |
OccupantHash | 0, 1 | – | 2 |
Quantity | 0, 1 | – | 3 |
Damage | 0, 1 | – | 4 |
Class | 0, 1 | – | 12 |
MaxQuantity | 0, 1 | – | 15 |
PrefabHash | 0, 1 | – | 17 |
SortingClass | 0, 1 | – | 24 |
ReferenceId | 0, 1 | – | 26 |
FreeSlots | 0, 1 | – | 31 |
TotalSlots | 0, 1 | – | 32 |
Example: address by name
Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Electronics Printer address by name
define DEVICE 1307165496 # StructureElectronicsPrinter
define NAME HASH("Electronics Printer") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Open 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · input
- 2Chute · output
- 3Data
- 4Power
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | None | |
| 1 | None |
Manufacturing
There is no manufacturing recipe for this.
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
- 3
- 4
- 5
- 6
Total material
Deconstruction returns
Built with: Kit (Electronics Printer)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 30 s
Raw values from the game code (5)
Field names as in the game code, untranslated. Useful for mods and exact limits.
SimpleFabricatorBase.QuickFabricate | false |
SimpleFabricatorBase.QuickFabTime | 0 |
DeviceImportExport.ExportConnectionId | 1 |
DeviceImport.ConnectionType | FlatExhaustive |
DeviceImport.ImportConnectionId | 0 |
See also
- Manufacturing: which machine prints whatThe five fabricators at a glance, what tier 2 and the printer mods bring, in which order to upgrade, and how to read progress and material with IC10.
- Super alloys in the advanced furnaceThe five super alloys with mix, temperature and pressure window, how you get to the advanced furnace, how much gas the high pressures demand and how a chip holds the window.