Overview
Cable Coil (Heavy) (ItemCableCoilHeavy) in Stationeers: kit, hash 2060134443, stack 50. With recipe.
With this coil you lay Heavy Cable (Straight), which carries up to 100,000 W and practically does not burn. It stacks up to 50. The shapes are the same as for normal cable: straight pieces and corners cost one coil, junctions two to three, the straight 10-piece seven.
It is made only in the electronics printer. According to the recycling data it contains gold besides copper – budget the gold when you lay long main lines:
When heavy cable pays off:
- at every generator above 5,000 W, such as the solid fuel generator (20,000 W);
- at wind farms, because a large turbine delivers up to 20,000 W in a storm;
- between large solar arrays and batteries, because a charging battery takes the whole solar output;
- as the main line from which branches of normal cable leave through transformers.
The large satellite dish also needs the heavy coil as building material. For even more power there is the Cable Coil (Super Heavy) with 500,000 W. Wire cutters remove heavy cable and give you the coils back. More in Sizing cables, fuses and transformers correctly.
Manufacturing
Building and deconstruction
This kit builds
- Heavy Cable (Straight)
- Heavy Cable (Corner)
- Heavy Cable (3-Way Junction) (2 pieces)
- Heavy Cable (4-Way Junction) (2 pieces)
- Heavy Cable (5-Way Junction) (3 pieces)
- Heavy Cable (6-Way Junction) (3 pieces)
- Heavy Cable (3-Way Corner) (3 pieces)
- Heavy Cable (4-Way Corner) (3 pieces)
- Heavy Cable (Straight 3) (3 pieces)
- Heavy Cable (Straight 5) (4 pieces)
- Heavy Cable (Straight 10) (7 pieces)
Used in
Built into 12
Traders
| Trader | Price | Stock | Only at |
|---|---|---|---|
| Construction trader | 1 | 200 | Medium, Large |
| Hardware trader | 2 | 20–50 | all sizes |
Material, fire and recycling
Recycler returns: 0.25 Gold, 0.25 Copper
Flammable according to game data: flash point 413.2 K (140 °C); Autoignition 523.2 K (250 °C); burn time 1 s
Raw values from the game code (1)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Stackable.MaxQuantity | 50 |
See also
- Power grid basicsCables, fuses, generators and batteries – how Stationeers calculates a power network, why cables burn out and how a chip switches backup power.
- Sizing cables, fuses and transformers correctlyWhich cable carries how much, when it burns out, where fuses belong and how a transformer protects a branch – with a worked example and a chip that shows the load.