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Structures

Heavy Cable (Straight)

Schweres Kabel (gerade)

PrefabStructureCableStraightH Hash-146200530in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Heavy Cable (Straight) (StructureCableStraightH) in Stationeers: structure, hash -146200530. With build steps and connection diagram.

Heavy cable carries 100,000 W, twenty times as much as normal cable. It is just as thick (5 cm), is laid the same way and forms one network for power and data with every piece it touches.

You need it wherever the flow can rise above 5,000 W:

  • from the Generator (Solid Fuel) (20,000 W) to the battery;
  • from wind turbines, which deliver up to 20,000 W in a storm;
  • from solar arrays of ten panels or more on Mars, or from a single Solar Panel (1x5) on Venus – a charging battery takes the whole solar output;
  • as the main line between battery bank and large transformers.

According to the game data its flash point is above 10,000 K. So it practically does not burn – an advantage at furnaces, generators and hot exhaust lines.

It is built from the Cable Coil (Heavy), per piece as with normal cable: straight and corner one coil, junctions two to three. The coil comes from the electronics printer. It is removed with wire cutters.

For protection the Fuse (50kW) and the 100 kW fuse fit. From the heavy main network into branches of normal cable you go through a transformer with Setting below 5,000 W. For more than 100,000 W there is the Super-Heavy Cable (Straight). More in Sizing cables, fuses and transformers correctly.

Connections

12
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data
  2. 2Power and data

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Wire Cutters

Total material

Deconstruction returns

Built with: Cable Coil (Heavy)

Material, fire and recycling

Flammable according to game data: flash point 10,273.2 K (10,000 °C); Autoignition 10,273.2 K (10,000 °C); burn time 30 s

Raw values from the game code (8)

Field names as in the game code, untranslated. Useful for mods and exact limits.

Cable.MaxVoltage100,000
Cable.CableNetworkId0
Cable.CableTypeheavy
Cable.IsStraighttrue
Cable.StraightUnitLength1
Cable.BlockMergeWithOtherCablesfalse
Cable._rocketInternalCellTypeCables
Cable.ConnectionTypeStraight

See also

  • Power grid basicsCables, fuses, generators and batteries – how Stationeers calculates a power network, why cables burn out and how a chip switches backup power.
  • Solar arrays: alignment, tracking, day and nightHow much a solar panel delivers on each world, why tracking multiplies the yield, how long the night lasts and how a chip makes the array follow the daylight sensor.
  • Sizing cables, fuses and transformers correctlyWhich cable carries how much, when it burns out, where fuses belong and how a transformer protects a branch – with a worked example and a chip that shows the load.
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