Overview
Corn (ItemCorn) in Stationeers: plant, hash 258339687, stack 20.
According to the game data corn needs 7,201 s to ripen, just over two hours, and carries seeds from 9,001 s. Each harvest gives up to three cobs; stacks hold 20.
It needs less light than the standard plants: 500 s of light and 200 s of darkness per day. Temperature and pressure follow the standard values, ideal 20 to 30 °C and 50 to 100 kPa.
Raw, a cob has 10 nutrition and a slight mood penalty (−0.25). In the Microwave it becomes Cooked Corn with 30 nutrition. The packaging machine gets even more: five cobs, 1 steel and 1 oil make a Corn Soup with 150 nutrition – a good 30 per cob used, and cans do not decay.
A detail for tinkerers: when fermented, corn releases 40 mol of liquid alcohol according to the game data, five times as much as a potato. Corn is also listed as animal feed.
Because it grows slowly, corn is better as a second wave once potatoes and wheat carry the basic supply. More in Farming: light, water, temperature and air for plants.
Plant
It takes 2 h to mature (sum of the growth stages).
- Seeds
- Corn Seeds
- Harvest up to
- 3
- Temperature
- ideal 20 to 30 °C (centre 25 °C)
- Pressure
- ideal 50 to 100 kPa (centre 75 kPa)
- Light per day
- 8.3 min · dark 3.3 min
- Drinks
- Water
- Breathes in
- Carbon Dioxide
- Breathes out
- Oxygen
- Harmful
- Pollutant from 1 kPa, Methane from 1 kPa, Silanol from 1 kPa, Hydrochloric Acid from 0.1 kPa, Hydrazine from 0.1 kPa
Food
- Nutrition
- 10
- Mood
- -25 %
- Quality
- Raw
- Spoils
- yes, base rate 0.00018
Fermenting produces
- 40 mol Liquid Alcohol 302.2 K (29 °C)
- 2 mol Polluted Water 302.2 K (29 °C)
Used in
Traders
Material, fire and recycling
Contains: 1 Corn
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s
Raw values from the game code (10)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Plant.LifeRequirementsId | LifeRequirementsItemCorn |
Plant.MoodBonusValue | -0.25 |
Plant.HarvestQuantityMax | 3 |
Plant.NutritionValue | 10 |
Plant.MatureIndex | 6 |
Plant.SeedingIndex | 6 |
Plant.IsFertilized | false |
Plant.ThermalPlantEnergy | 0 |
Plant.AddsToWater | false |
Stackable.MaxQuantity | 20 |
See also
- Farming: light, water, temperature and air for plantsWhat a plant in Stationeers needs – light and darkness, water, carbon dioxide, temperature and pressure – with the values from the game and worked examples for your own greenhouse.