Overview
Mushroom (ItemMushroom) in Stationeers: plant, hash 2044798572, stack 20.
The mushroom turns the rules of farming upside down. According to the game data it needs no light but 1,100 s of darkness per day, and it takes damage after only 120 s of light. It differs in gas too: it breathes in oxygen and breathes out carbon dioxide, like a human.
That has practical consequences. Mushrooms belong in their own dark room or in trays without a lamp – never under a Grow Light that is running for the other plants. And without oxygen it suffocates faster than other plants: after 300 s instead of 3,600 s.
It still combines well: a mushroom room produces exactly the carbon dioxide the plants in the light room need, and vice versa. Two rooms connected by ventilation complement each other.
It is ripe after 3,601 s, carries seeds from 4,801 s and gives up to three per harvest. Raw it has 10 nutrition with a slight mood penalty (−0.25), cooked as Cooked Mushroom 40. Five mushrooms, 1 steel and 1 oil make a can with 120 nutrition in the packaging machine. Temperature and pressure: ideal 20 to 30 °C and 50 to 100 kPa. More in Farming: light, water, temperature and air for plants.
Plant
It takes 60 min to mature (sum of the growth stages).
- Seeds
- Mushroom Seeds
- Harvest up to
- 3
- Temperature
- ideal 20 to 30 °C (centre 25 °C)
- Pressure
- ideal 50 to 100 kPa (centre 75 kPa)
- Drinks
- Water
- Breathes in
- Oxygen
- Breathes out
- Carbon Dioxide
- Harmful
- Pollutant from 1 kPa, Methane from 1 kPa, Silanol from 1 kPa, Hydrochloric Acid from 0.1 kPa, Hydrazine from 0.1 kPa
Food
- Nutrition
- 10
- Mood
- -25 %
- Quality
- Raw
- Spoils
- yes, base rate 0.00018
Fermenting produces
- 2 mol Liquid Alcohol 302.2 K (29 °C)
- 0.1 mol Polluted Water 302.2 K (29 °C)
Used in
Traders
Traders buy
- Food trader · 8
Material, fire and recycling
Contains: 1 Mushroom
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s
Raw values from the game code (10)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Plant.LifeRequirementsId | LifeRequirementsItemMushroom |
Plant.MoodBonusValue | -0.25 |
Plant.HarvestQuantityMax | 3 |
Plant.NutritionValue | 10 |
Plant.MatureIndex | 5 |
Plant.SeedingIndex | 5 |
Plant.IsFertilized | false |
Plant.ThermalPlantEnergy | 0 |
Plant.AddsToWater | false |
Stackable.MaxQuantity | 20 |
See also
- Farming: light, water, temperature and air for plantsWhat a plant in Stationeers needs – light and darkness, water, carbon dioxide, temperature and pressure – with the values from the game and worked examples for your own greenhouse.