Overview
Potato (ItemPotato) in Stationeers: plant, hash 1929046963, stack 20.
The potato is the typical first plant in a greenhouse. According to the game data it is ripe after 3,001 s, a little over 50 minutes, and carries seeds after 4,001 s. Each harvest gives up to two.
It is the least demanding crop when it comes to light: 300 s of light and 200 s of darkness per day are enough. With the factor of 0.8 that the Greenhouse planner applies to artificial light, that is 375 s of lamp time. Otherwise the standard values apply: ideal 20 to 30 °C and 50 to 100 kPa, carbon dioxide is breathed in, oxygen released.
Raw, a potato has 10 nutrition and lowers mood (game value −0.5). Cooking pays off clearly: in the Microwave or the automated oven one potato becomes a Baked Potato with 40 nutrition. Three potatoes and 5 units of oil make fries with 80 nutrition, and the packaging machine turns one potato, 1 steel and 1 oil into a can of fries.
A potato can be planted again directly, so you do not strictly need Potato Seeds. It does not stay fresh forever: it decays at the game rate 0.00018. Stacks hold 20. How to set up a bed is covered in Farming: light, water, temperature and air for plants.
Plant
It takes 50 min to mature (sum of the growth stages).
- Seeds
- Potato Seeds
- Harvest up to
- 2
- Temperature
- ideal 20 to 30 °C (centre 25 °C)
- Pressure
- ideal 50 to 100 kPa (centre 75 kPa)
- Light per day
- 5 min · dark 3.3 min
- Drinks
- Water
- Breathes in
- Carbon Dioxide
- Breathes out
- Oxygen
- Harmful
- Pollutant from 1 kPa, Methane from 1 kPa, Silanol from 1 kPa, Hydrochloric Acid from 0.1 kPa, Hydrazine from 0.1 kPa
Food
- Nutrition
- 10
- Mood
- -50 %
- Quality
- Raw
- Spoils
- yes, base rate 0.00018
Fermenting produces
- 8 mol Liquid Alcohol 302.2 K (29 °C)
- 0.4 mol Polluted Water 302.2 K (29 °C)
Used in
Traders
Material, fire and recycling
Contains: 1 Potato
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s
Raw values from the game code (10)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Plant.LifeRequirementsId | LifeRequirementsItemPotato |
Plant.MoodBonusValue | -0.5 |
Plant.HarvestQuantityMax | 2 |
Plant.NutritionValue | 10 |
Plant.MatureIndex | 5 |
Plant.SeedingIndex | 5 |
Plant.IsFertilized | false |
Plant.ThermalPlantEnergy | 0 |
Plant.AddsToWater | false |
Stackable.MaxQuantity | 20 |
See also
- Farming: light, water, temperature and air for plantsWhat a plant in Stationeers needs – light and darkness, water, carbon dioxide, temperature and pressure – with the values from the game and worked examples for your own greenhouse.
- Venus: heat and acidVenus in detail: 239 kPa outside pressure, 464 °C day and night, almost a third hydrochloric acid in the air, no ice – but the strongest sun in the game. With worked examples for walls and air.