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Devices

Autolathe

Automatendrehmaschine

PrefabStructureAutolathe Hash336213101in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Autolathe (StructureAutolathe) in Stationeers: device, hash 336213101, 100 W. With build steps, 17 IC10 logic values and connection diagram.

The autolathe is the machine almost every base starts with. According to the recipe data it knows 70 recipes, 53 of them kits: furnace, arc furnace, all the other printers, recycler, centrifuge, chutes, walls, doors, furniture. On top come the basic materials Iron Sheets, steel sheets, glass and plastic sheets, iron and steel frames and the cable coil.

Using it: put ingots into the import slot or feed them by chute, pick a recipe, print. The result lands in the export slot or moves on through the chute output. The machine only counts substances – an iron ingot counts as 1 iron.

With the Autolathe Printer Mod it reaches tier 2: build time × 0.66, energy × 1.1 and seven more recipes, among them the kits for the deep miner and the combustion centrifuge. The Electronics Printer prints the mod.

It is built in five stages: kit, two iron sheets, four cable coils, two plastic sheets, screwdriver. The base draw is 100 W. According to the game data it is flammable.

In IC10 you read CompletionRatio, Reagents and StackSize; writable are, among others, RecipeHash, On and Activate. An example for a progress display is in Manufacturing: which machine prints what.

IC10 and logic

17 logic values, 16 readable and 6 writable.

  • Power R 1
  • Open RW 2
  • Error R 4
  • Activate RW 9
  • Lock RW 10
  • Reagents R 13
  • On RW 28
  • RequiredPower R 33
  • RecipeHash RW 41
  • CompletionRatio R 61
  • ClearMemory W 62
  • ExportCount R 63
  • ImportCount R 64
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268
  • StackSize R 280

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1–1
OccupantHash0, 1–2
Quantity0, 1–3
Damage0, 1–4
Class0, 1–12
MaxQuantity0, 1–15
PrefabHash0, 1–17
SortingClass0, 1–24
ReferenceId0, 1–26
FreeSlots0, 1–31
TotalSlots0, 1–32

Example: address by name

Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Autolathe address by name
define DEVICE 336213101  # StructureAutolathe
define NAME HASH("Autolathe")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Open 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1Chute2Chute34
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Chute · input
  2. 2Chute · output
  3. 3Data
  4. 4Power

Slots and modes

#SlotTakes
0None
1None

Manufacturing

There is no manufacturing recipe for this.

This machine makes 70 things

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Wrench

  2. 2

    Build stage 2

    Take back with Angle Grinder

  3. 3

    Build stage 3

    Take back with Wire Cutters

  4. 4

    Build stage 4

    Take back with Angle Grinder

  5. 5

    Build stage 5

    Take back with Hand Drill

  6. 6

    Build stage 6 Upgrade

    Take back with Hand Drill

Built with: Kit (Autolathe)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 30 s

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

SimpleFabricatorBase.QuickFabricatefalse
SimpleFabricatorBase.QuickFabTime0
DeviceImportExport.ExportConnectionId1
DeviceImport.ConnectionTypeFlatExhaustive
DeviceImport.ImportConnectionId0

See also

  • Manufacturing: which machine prints whatThe five fabricators at a glance, what tier 2 and the printer mods bring, in which order to upgrade, and how to read progress and material with IC10.
  • Making steel: step by step in the furnaceMix, temperature and pressure for steel, how much gas has to be in the furnace, why iron ingots beat iron ore and how a chip watches the window.
  • Deep miner and automatic miningHow the deep miner produces dirty ore, what it costs in power and parts, how you pass the ore on through chute and centrifuge, and which other automatic miners exist.
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