Overview
Iron Wall (Type 1) (StructureWallIron) in Stationeers: structure, hash 1287324802. With build steps.
The iron wall is the cheapest airtight wall. It sits on one face of the large 2 m grid – as a wall, floor or ceiling, because floors and ceilings are rotated walls. It is built in two steps: place the Kit (Iron Wall), then insert an iron sheet. The kit comes from the Autolathe and also builds three further iron wall forms and the iron window.
According to the game data it holds a pressure difference of 200 kPa, and from 160 kPa it counts as stressed. On a world without atmosphere, at 101 kPa in the room it therefore carries about 51 % of its limit. The Composite Wall (Type 1) with 300 kPa has more reserve.
Finished, it is 0.152 m thick, in its first build state only 0.084 m. The thickness lies towards the centre of the cell you aim at while building. Devices on the half-finished wall can therefore disappear inside it once it is complete – finish the wall first, then mount the devices.
Careful on hot worlds: according to the game data the iron wall ignites on its own from 573 K. The air on Venus is at 737 K. Composite and reinforced walls hold up to 873 K. More in Building: frames, walls, windows, floors, grid.
Building and deconstruction
Grid: large grid (2 m) · mounting: on a grid face
- 1
- 2
Total material
Deconstruction returns
Built with: Kit (Iron Wall)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 30 s
Raw values from the game code (2)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Wall.AdditionalBlocking | None |
Wall.ConnectionType | Exhaustive |
See also
- Atmosphere and pressureHow Stationeers calculates gases: pressure, amount, partial pressure, limits of walls and pipes, and when gases turn liquid.
- Building: frames, walls, windows, floors, gridLarge and small grid, frames, walls and windows with their pressure limits, ladder and stairs – what you need for what, in which order you build and how much material a room costs.
- Survival: the first minutesSuit, breathing air, water and power – what matters right after landing, with the values from the game.
- Fire and explosions: ignition, autoignition, extinguishingWhen gas burns, why items catch fire without a flame, how a fire turns into a pressure blast and what really puts it out – with a worked example and an IC10 fire alarm.
- Mars: starting world with thin CO2 airThe beginner world in detail: 2.1 to 2.7 kPa of carbon dioxide air, nights down to −52 °C, all ores and ice types, dust storms – with worked examples for your first rooms.
- Moon: vacuum, full sun and solar stormsThe Moon in detail: no air, tidally locked with a 1,297 s day, strong sun up to 1,407 W/m², solar storms and rich ore deposits – and what vacuum means for building.
- Europa: cold and oxygenEuropa in detail: pure oxygen at 44 to 47 kPa, but −149 to −140 °C, very weak sun, good wind and snow storms – with a worked example of why the outside air is useful anyway.
- Venus: heat and acidVenus in detail: 239 kPa outside pressure, 464 °C day and night, almost a third hydrochloric acid in the air, no ice – but the strongest sun in the game. With worked examples for walls and air.
- Vulcan: lava and methane airVulcan in detail: methane, pollutant, CO₂ and hydrogen without oxygen, 127 °C at night and over 1,100 °C at noon, lava, ash and solar storms, rich ores on the surface.