Overview
Rice (ItemRice) in Stationeers: plant, hash 658916791, stack 50.
Rice is ripe after 3,601 s, so after one hour, and gives up to five per harvest. It carries seeds from 4,801 s. Stacks hold up to 50.
Its peculiarity is water. According to the game data it drinks 0.00012 mol per tick, twice as much as the other plants. That is 0.864 mol or just over 15 mL per hour. And it hardly forgives dryness: it takes damage after only 300 s without water, while most other plants last 1,800 s. So a rice tray belongs on a reliable water line, not on a network that occasionally runs dry.
Light, temperature and pressure follow the standard values: 600 s of light, 300 s of darkness, ideal 20 to 30 °C and 50 to 100 kPa.
Raw, one piece gives only 3 nutrition and a slight mood penalty (−0.25). Cooked in the microwave or the automated oven it becomes Cooked Rice with 10 nutrition. The packaging machine turns five rice, 1 steel and 1 oil into a can of rice pudding. How to build the water supply is covered in Hydroponics and planters: setup and automation.
Plant
It takes 60 min to mature (sum of the growth stages).
- Seeds
- Rice Seeds
- Harvest up to
- 5
- Temperature
- ideal 20 to 30 °C (centre 25 °C)
- Pressure
- ideal 50 to 100 kPa (centre 75 kPa)
- Light per day
- 10 min · dark 5 min
- Drinks
- Water
- Breathes in
- Carbon Dioxide
- Breathes out
- Oxygen
- Harmful
- Pollutant from 1 kPa, Methane from 1 kPa, Silanol from 1 kPa, Hydrochloric Acid from 0.1 kPa, Hydrazine from 0.1 kPa
Food
- Nutrition
- 3
- Mood
- -25 %
- Quality
- Raw
- Spoils
- yes, base rate 0.00018
Fermenting produces
- 8 mol Liquid Alcohol 302.2 K (29 °C)
- 0.4 mol Polluted Water 302.2 K (29 °C)
Used in
Traders
Traders buy
- Food trader · 6
Material, fire and recycling
Contains: 1 Rice
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s
Raw values from the game code (10)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Plant.LifeRequirementsId | LifeRequirementsItemRice |
Plant.MoodBonusValue | -0.25 |
Plant.HarvestQuantityMax | 5 |
Plant.NutritionValue | 3 |
Plant.MatureIndex | 5 |
Plant.SeedingIndex | 5 |
Plant.IsFertilized | false |
Plant.ThermalPlantEnergy | 0 |
Plant.AddsToWater | false |
Stackable.MaxQuantity | 50 |
See also
- Farming: light, water, temperature and air for plantsWhat a plant in Stationeers needs – light and darkness, water, carbon dioxide, temperature and pressure – with the values from the game and worked examples for your own greenhouse.