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Devices

Airlock

Luftschleuse

PrefabStructureAirlock Hash-2105052344in the hash lookup
Structures paintable Game 0.2.6428.27798

Overview

Airlock (StructureAirlock) in Stationeers: device, hash -2105052344, 25 W. With build steps, 11 IC10 logic values and connection diagram.

The airlock is the door of an airlock – not the whole airlock. It sits on a wall face of the large 2 m grid and holds a 1,000 kPa pressure difference. That is five times an iron wall (200 kPa) and more than three times a composite wall (300 kPa).

It has separate ports for data and power and needs 25 W. In its logic you find:

  • Open – open (1) or close (0),
  • Mode – 0 Operate, 1 Logic,
  • Lock, On and Setting for writing,
  • Idle for reading.

According to the game code the airlock is a door like any other and behaves like one: in mode 0 (Operate) a click opens it directly. In mode 1 (Logic) a click only sets Setting as a request, and the controller then has to open it via Open. Idle is 1 while the door stands still – a chip can wait for that instead of sleeping for a fixed time.

A working airlock only comes together with more parts: two airlock doors, a chamber between them, an Active Vent to pump it empty and full, a Gas Sensor for the chamber pressure and a controller. A chamber of one cell (8,000 L) needs about 328 mol of air at 100 kPa and 20 °C. The active vent manages about 33 mol per tick, so a cycle takes at least ten ticks or five seconds.

Mind the chamber walls: the door holds 1,000 kPa, an iron wall next to it only 200 kPa. The weakest surface sets the limit.

It is built in three steps:

  1. place the Kit (Airlock),
  2. attach two steel sheets with the welding torch,
  3. insert two plastic sheets with the crowbar.

The kit is made by the Hydraulic Pipe Bender; two of them give the wide version, the Airlock Wide. A complete airlock program is in Building an airlock: layout, control, common mistakes.

IC10 and logic

11 logic values, 11 readable and 5 writable.

  • Power R 1
  • Open RW 2
  • Mode RW 3
  • Lock RW 10
  • Setting RW 12
  • On RW 28
  • RequiredPower R 33
  • Idle R 37
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Airlock address by name
define DEVICE -2105052344  # StructureAirlock
define NAME HASH("Airlock")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Setting 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

12
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Data
  2. 2Power

Slots and modes

Modes: 0 = Operate, 1 = Logic

Building and deconstruction

Grid: large grid (2 m) · mounting: on a grid face

  1. 1

    Place

    Take back with Wrench

  2. 2

    Build stage 2

    Take back with Hand Drill

  3. 3

    Build stage 3

    Take back with Angle Grinder

Deconstruction returns

Built with: Kit (Airlock)

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

Airlock.CheckSidesBlockedtrue
Door.MaxLabelLength256
Door.MaxWordLength256
Door.UnPoweredfalse
Door.ConnectionTypeFlatExhaustive

See also

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