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Devices

Station Battery (Large)

Station Batterie (groß)

PrefabStructureBatteryLarge Hash-1388288459in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Station Battery (Large) (StructureBatteryLarge) in Stationeers: device, hash -1388288459. With build steps, 13 IC10 logic values and connection diagram.

The large station battery works like the Station Battery, but stores 9,000,001 J instead of 3,600,000 J. It carries a load of 1,000 W for 9,000 ticks, that is 75 minutes – the game shows joules per tick of 0.5 s as "W".

It has a power input for the generators, a power output for the consumers and a data port of its own. You read its level as with the small one through Ratio (0 to 1), Charge, Maximum and Mode (0 Empty to 6 Full). PowerPotential and PowerActual show offer and actual flow.

The same cable rule applies as for every game battery: at the input it requests its whole free capacity, at the output it offers its whole content. A Transformer (Large) therefore always belongs between two batteries, otherwise the cable burns. According to the game code it loses 10 J per tick like the small one, 50 J below 6.3 kPa of air pressure (vacuum, Mars outside air).

It is built in three stages: place the Kit (Battery Large) kit (tier 2 printer), attach four steel sheets with the welding torch, insert two electronic parts with the screwdriver. It occupies 2 × 4 × 2 small cells. Unlike the small battery it is flammable according to the game data, with a flash point of 100 °C – do not place it next to hot exhaust lines.

How many batteries your night needs is worked out in Batteries and storage: sizes, charging, discharging, a transformer in between.

IC10 and logic

13 logic values, 13 readable and 2 writable.

  • Power R 1
  • Mode R 3
  • Error R 4
  • Lock RW 10
  • Charge R 11
  • Maximum R 23
  • Ratio R 24
  • PowerPotential R 25
  • PowerActual R 26
  • On RW 28
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads Charge, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Station Battery (Large) address by name
define DEVICE -1388288459  # StructureBatteryLarge
define NAME HASH("Station Battery (Large)")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Charge 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

2Power3Power1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Data
  2. 2Power · input
  3. 3Power · output

Slots and modes

Modes: 0 = Empty, 1 = Critical, 2 = VeryLow, 3 = Low, 4 = Medium, 5 = High, 6 = Full

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Wrench

  2. 2

    Build stage 2

    Take back with Angle Grinder

  3. 3

    Build stage 3

    Take back with Hand Drill

Built with: Kit (Battery Large)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5.97 s

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

Battery.PowerMaximum9,000,001
Battery._rocketInternalCellTypeNone
Battery._strictlyInternalfalse
Battery.MassOnRocket0
ElectricalInputOutput.ConnectionTypeFlatExhaustive

See also

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