Overview
Blast Door (StructureBlastDoor) in Stationeers: device, hash 337416191, 25 W. With build steps, 11 IC10 logic values and connection diagram.
The blast door is a large protective door made of steel. In the German version its name is a word-for-word translation that suggests “radiation door”; the kit, the Kit (Blast Door), has the fitting name there. At about 3.4 m it is much wider than a normal door and, according to the game data, takes twelve cells of the small grid.
It draws 25 W and has separate ports for data and power. According to the game data it belongs to the same device class as the Airlock and has the same logic values: Open, Lock, Mode (Operate 0, Logic 1), On, Setting and the read-only Idle. Unlike most doors it can be rotated around every axis when you build it.
The kit comes from the Autolathe, but only from the second tier, and uses a lot of steel. After that you insert three Steel Sheets twice – first with the welding torch, then with the crowbar. Deconstructing gives everything back.
Pressure: no pressure limit is set for the blast door, and according to the game code the pressure damage calculation skips exactly such parts. A pressure difference therefore does not damage the closed door, and it checks no pressure when opening – it opens against vacuum too if you open it. The walls next to it keep their own limits, though: the weakest face still decides what the room can take.
It is controlled like any other door. In Operate mode (0) a click opens it directly, in Logic mode (1) a click only sets Setting as a request for your chip. Idle is 1 while it stands still – with a door this big a good way to wait for the movement to finish. More in Controlling doors, gates and airlock doors.
IC10 and logic
11 logic values, 11 readable and 5 writable.
-
PowerR 1 -
OpenRW 2 -
ModeRW 3 -
LockRW 10 -
SettingRW 12 -
OnRW 28 -
RequiredPowerR 33 -
IdleR 37 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Blast Door address by name
define DEVICE 337416191 # StructureBlastDoor
define NAME HASH("Blast Door") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Setting 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Data
- 2Power
Slots and modes
Modes: 0 = Operate, 1 = Logic
Building and deconstruction
Grid: large grid (2 m) · mounting: on a grid face
- 1
- 2
- 3
Total material
Deconstruction returns
Built with: Kit (Blast Door)
Raw values from the game code (5)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Airlock.CheckSidesBlocked | true |
Door.MaxLabelLength | 256 |
Door.MaxWordLength | 256 |
Door.UnPowered | false |
Door.ConnectionType | Exhaustive |
See also
- Controlling doors, gates and airlock doorsWhich door holds how much pressure, how much power it needs and how to open, lock and interlock doors with logic – with a worked example and an airlock program.