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Lights & Lamps

Flashlights S/M/L, a strong helmet lamp, night vision without the green tint, work light, searchlight, street lamps and floodlights – with spill light and glare protection that keeps readouts readable.

v1.0.0 Server + client Stable Stationeers 0.2.6428.27798
Lights & Lamps

Light for every situation: flashlights in three sizes, a strong helmet lamp, night vision without the green tint, a work light with battery, searchlights, street lamps and floodlights – with custom models, on batteries or the power grid.

Every lamp has a bright core with a soft edge plus a wide spill light for the floor and surroundings, so no round spot in the dark. When the core hits a display, an LED readout or a screen, the lamp only turns the core down: readouts stay readable, the spill light stays on.

Portable lamps

  • Flashlight S / M / L with 20, 50 and 80 m, spot, flood and reading mode, any battery cell fits. Right click switches it, C + right click changes the mode.
  • Helmet lamp (strong) in the glasses slot, fits every helmet: reading 6 m, near 20 m, medium 50 m, far 80 m. The helmet light key switches it too, C + light key picks the level.
  • Low-light night vision 3x, 6x and 12x with natural colours instead of green, only for the wearer.

Fixed lights

  • Work light on a tripod with a battery bay: charges on the cable and keeps running from the battery without the grid.
  • Searchlight up to 120 m with sweep, street lamp single and double, wall lantern, floodlight for walls, floodlight mast 5.5 m and high bay light for ceilings.
  • Always on, dusk switch by sun elevation or light sensor; pan and tilt with buttons or IC10.

IC10 on every fixed light, console command licht, housings and masts paintable. Labels, item names and texts appear in German or English, depending on the game language. The server and all players need the mod.

Full guide: Lights & Lamps in the wiki

What it does

  • Flashlights S, M and L with 20, 50 and 80 m and the modes spot, flood and reading.
  • Strong helmet lamp in the glasses slot up to 80 m, fits every helmet.
  • Low-light night vision 3x, 6x and 12x with natural colours instead of green.
  • Work light with battery, searchlight with sweep, street lamps, wall lantern and floodlights.
  • Always on, dusk switch or light sensor, pan and tilt with buttons or IC10.
  • Spill light for floor and surroundings, glare protection only in front of displays and readouts.
  • IC10, console command licht, paintable, German or English depending on the game language.

Version history

  1. v1.0.0Oct 14, 2026

    First release: flashlights S/M/L, strong helmet lamp, low-light night vision without green tint, work light with battery, searchlight, street lamps, wall lantern, floodlights (wall, mast, high bay), spill light and glare protection for displays, dusk switch, IC10, console command licht, paintable.

Frequently asked

How do I switch the helmet lamp and night vision, and where do they go?

Both go into the suit's glasses slot, like the game's night vision goggles, so they fit every helmet. The helmet lamp switches with the helmet light key (L) together with the helmet light; C + L picks the level reading, near, medium or far. On the night vision device C + L cycles off, level 1, 2, 3. Insert a battery cell like on the flashlight: cell in the other hand and onto the device. More in the guide.

Do the lamps blow out my displays and LED screens?

No. Ten times per second every lamp checks what its bright core is hitting. If that is a device with a readout, it turns only the core down up to 6 m so the readout stays readable (contrast about 7 : 1); the wide spill light stays on. Walls, floor and rocks are not dimmed. Without glare protection an LED display would be washed out from 0.5 and 1 m. For work right at the device there is the reading mode (C + right click on the flashlight, level reading on the helmet lamp). licht display shows how much the core is dimmed right now; distance and maximum are set in the settings. More in the guide.

Why does my street lamp not turn on during the day?

Street lamps, wall lantern and floodlight mast come set to dusk: they only light up when the sun is below 2° above the horizon. The LED on the mast is blue then (waiting). Use the mode button to switch to always on or light sensor (lit without direct sunlight, for example under a roof), or via IC10 with Mode 0, 1 or 2; set the threshold in degrees with Setting. If the LED flashes red, power is missing. More in the guide.

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