Control Station
Control desk, monitor wall and terminal: see every value of the base on large screens and control everything – with an IC10 terminal and IC10 chips in the desk.
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Tools
Flashlights S/M/L, a strong helmet lamp, night vision without the green tint, work light, searchlight, street lamps and floodlights – with spill light and glare protection that keeps readouts readable.

Light for every situation: flashlights in three sizes, a strong helmet lamp, night vision without the green tint, a work light with battery, searchlights, street lamps and floodlights – with custom models, on batteries or the power grid.
Every lamp has a bright core with a soft edge plus a wide spill light for the floor and surroundings, so no round spot in the dark. When the core hits a display, an LED readout or a screen, the lamp only turns the core down: readouts stay readable, the spill light stays on.
Portable lamps
Fixed lights
IC10 on every fixed light, console command licht, housings and masts paintable. Labels, item names and texts appear in German or English, depending on the game language. The server and all players need the mod.
Full guide: Lights & Lamps in the wiki
First release: flashlights S/M/L, strong helmet lamp, low-light night vision without green tint, work light with battery, searchlight, street lamps, wall lantern, floodlights (wall, mast, high bay), spill light and glare protection for displays, dusk switch, IC10, console command licht, paintable.
Both go into the suit's glasses slot, like the game's night vision goggles, so they fit every helmet. The helmet lamp switches with the helmet light key (L) together with the helmet light; C + L picks the level reading, near, medium or far. On the night vision device C + L cycles off, level 1, 2, 3. Insert a battery cell like on the flashlight: cell in the other hand and onto the device. More in the guide.
No. Ten times per second every lamp checks what its bright core is hitting. If that is a device with a readout, it turns only the core down up to 6 m so the readout stays readable (contrast about 7 : 1); the wide spill light stays on. Walls, floor and rocks are not dimmed. Without glare protection an LED display would be washed out from 0.5 and 1 m. For work right at the device there is the reading mode (C + right click on the flashlight, level reading on the helmet lamp). licht display shows how much the core is dimmed right now; distance and maximum are set in the settings. More in the guide.
Street lamps, wall lantern and floodlight mast come set to dusk: they only light up when the sun is below 2° above the horizon. The LED on the mast is blue then (waiting). Use the mode button to switch to always on or light sensor (lit without direct sunlight, for example under a roof), or via IC10 with Mode 0, 1 or 2; set the threshold in degrees with Setting. If the LED flashes red, power is missing. More in the guide.
Control desk, monitor wall and terminal: see every value of the base on large screens and control everything – with an IC10 terminal and IC10 chips in the desk.
Desks, wall panels and cabinets with a module field – fitted with buttons, switches, dials, displays, gauges, traffic lights and more, every module an IC10 device of its own.
One grip, nine game tools – from wrench to mining drill, in three tiers with batteries and a lamp attachment.