stationeers.de Mod workshop · Dominik1199
DE Sign in
  1. Home
  2. Stationeers wiki
  3. Power
  4. Generators compared: solid fuel, gas, Stirling, wind, RTG

Power

Generators compared: solid fuel, gas, Stirling, wind, RTG

Which power source works on which world – with output, fuel, limits and a worked example for a Mars base with a constant 3,000 W load.

Checked with 0.2.6428.27798 Updated Oct 20, 2026

Solar power is cheap, but gone at night. For everything else there are generators: with fuel, with gas, with heat, with wind or without any supply at all. Each one has a world where it shines and one where it does nothing.

All power sources at a glance

SourceOutputneedsswitchable via logic
Solar Panelrated 500 W, on Mars about 250 W as daily meansunaim, not switch
Solar Panel (1x5)rated 2,750 Wsunaim
Wind Turbineup to 1,000 W, in a storm up to 20,000 Woutside air and windno
Upright Wind Turbineup to 500 W, in a storm up to 1,000 Woutside air and windno
Generator (Solid Fuel)20,000 Wcoal, charcoal or solid fuelOn
Gas Fuel Generatorabout 12,800 W with hydrogen and oxygenfuel gas and oxidiser in the pipeOn
Stirling Engineup to 8,000 Whot gas in the pipe, working gas in a canisterOn
RTG800 W, alwaysnothingno
Creative RTG4,000 W, alwaysnothingno

The figure for the gas generator is the Power calculator approximation for hydrogen and oxygen at a 2 : 1 ratio at 20 °C.

Wind

Wind turbines only deliver outdoors. According to the game code they work with the outside pressure, limited to 5 to 25 kPa. Below 1 kPa – in vacuum, that is – and inside a closed room they stand still. The power calculator uses this formula:

P = outside pressure (5 to 25 kPa) · wind strength · 25 for the large turbine, · 10 for the upright one, at most 1,000 W and 500 W respectively.

The wind strength varies randomly between 0 and 100 %. The values below are therefore maximums at full wind:

WorldOutside pressurelarge turbineupright turbine
Mars2.1–2.7 kPa, counts as 5 kPa125 W50 W
Venus239 kPa, counts as 25 kPa625 W250 W
Europa44–47 kPa, counts as 25 kPa625 W250 W
Vulcan24–82 kPa592–625 W237–250 W
Moon, Mimasvacuum0 W0 W

On Mars a wind turbine is mostly decoration – until a dust storm arrives. In a storm the large turbine delivers up to 20,000 W. That is four times what a normal cable carries. A wind farm therefore belongs on heavy cable and behind a transformer.

Through logic a turbine can only be read (PowerGeneration), not switched off.

Solid fuel

The Generator (Solid Fuel) delivers a constant 20,000 W as long as there is fuel in its "Input" slot. You refill it by hand or through a chute at the chute input. Fuels are Ore (Coal), Charcoal and Solid Fuel (Hydrocarbon). In the game data solid fuel has twice the energy value of coal and ten times that of charcoal.

How long one piece lasts: according to the game code the generator runs round(energy value ÷ 20,000) · 2 ticks per unit. That is 10 ticks (5 s) for coal, 2 ticks (1 s) for charcoal and 20 ticks (10 s) for solid fuel. It already pulls the next piece once fewer than 5 ticks are left. It keeps burning as long as it is on – even when nobody is drawing power.

Worked example: an empty Station Battery holds 3,600,000 J. At 20,000 J per tick that is 180 ticks of running time, so 18 coal, 9 solid fuel or 90 charcoal. A stack of coal (50 pieces) lasts 250 s.

Placement and exhaust: it can only be built with a frame directly below it. According to the code it needs no oxygen. In return every piece it burns releases gas into the air around it: coal 3 mol of Pollutant and 10 mol of Carbon Dioxide, charcoal 3 mol of each, solid fuel 20 mol of pollutant and 5 mol of CO2. One hour of continuous running on coal is 720 pieces and thus 2,160 mol of pollutant. So do not put it in a living space without extraction.

20,000 W is a lot: normal cable carries only a quarter of it and burns out as soon as the consumers draw more. Run the output with Heavy Cable (Straight) to a battery or a transformer. Ideally it only runs when the battery gets low – the program for that is in Power grid basics.

Gas

The Gas Fuel Generator burns whatever comes through its input pipe. According to the game code 17 % of the combustion energy becomes power, the rest stays as heat in the exhaust that leaves through the output pipe. So the exhaust is hot – plan cooling or an exhaust tank.

Fuels are Hydrogen and Methane, oxidisers Oxygen and Nitrous Oxide. Nitrous oxide counts double for the energy. The mixture decides the exhaust:

Combustion
FuelOxidiserRatioResult
Methane Oxygen 2 : 1 3 Pollutant + 6 Carbon Dioxide
Methane Liquid Oxygen 2 : 1 3 Pollutant + 6 Carbon Dioxide
Methane Nitrous Oxide 1 : 1 2 Carbon Dioxide + 2 Nitrogen
Methane Liquid Nitrous Oxide 1 : 1 2 Carbon Dioxide + 2 Nitrogen
Methane Ozone 3 : 2 3 Pollutant + 6 Carbon Dioxide + 1 Steam
Methane Liquid Ozone 3 : 2 3 Pollutant + 6 Carbon Dioxide + 1 Steam
Liquid Methane Oxygen 2 : 1 3 Pollutant + 6 Carbon Dioxide
Liquid Methane Liquid Oxygen 2 : 1 3 Pollutant + 6 Carbon Dioxide
Liquid Methane Nitrous Oxide 1 : 1 2 Carbon Dioxide + 2 Nitrogen
Liquid Methane Liquid Nitrous Oxide 1 : 1 2 Carbon Dioxide + 2 Nitrogen
Liquid Methane Ozone 3 : 2 3 Pollutant + 6 Carbon Dioxide + 1 Steam
Liquid Methane Liquid Ozone 3 : 2 3 Pollutant + 6 Carbon Dioxide + 1 Steam
Hydrogen Oxygen 2 : 1 3 Steam
Hydrogen Liquid Oxygen 2 : 1 3 Steam
Hydrogen Nitrous Oxide 1 : 1 1 Steam + 1 Nitrogen
Hydrogen Liquid Nitrous Oxide 1 : 1 1 Steam + 1 Nitrogen
Hydrogen Ozone 3 : 1 4 Steam
Hydrogen Liquid Ozone 3 : 1 4 Steam
Liquid Hydrogen Oxygen 2 : 1 3 Steam
Liquid Hydrogen Liquid Oxygen 2 : 1 3 Steam
Liquid Hydrogen Nitrous Oxide 1 : 1 1 Steam + 1 Nitrogen
Liquid Hydrogen Liquid Nitrous Oxide 1 : 1 1 Steam + 1 Nitrogen
Liquid Hydrogen Ozone 3 : 1 4 Steam
Liquid Hydrogen Liquid Ozone 3 : 1 4 Steam
Liquid Alcohol Oxygen 1 : 3 8 Carbon Dioxide + 2 Steam
Liquid Alcohol Liquid Oxygen 1 : 3 8 Carbon Dioxide + 2 Steam
Liquid Alcohol Nitrous Oxide 1 : 2 4 Nitrogen + 2 Steam
Liquid Alcohol Liquid Nitrous Oxide 1 : 2 4 Nitrogen + 2 Steam
Liquid Alcohol Ozone 1 : 2 1 Carbon Dioxide + 3 Steam
Liquid Alcohol Liquid Ozone 1 : 2 1 Carbon Dioxide + 3 Steam
Hydrazine Hydrazine 1 : 1 8 Pollutant
Liquid Hydrazine Liquid Hydrazine 1 : 1 8 Pollutant

The surroundings matter: The game data lists a minimum pressure of 20,000 Pa and a temperature window of 278.15 to 328.15 K for the generator. It therefore needs air above 20 kPa and between 5 and 55 °C around it. Outside on Mars (2 to 3 kPa) it does not run – put it in a room.

Stirling engine

The Stirling Engine turns a temperature difference into power. The hot side is the gas flowing through its pipes, cooling happens through the surroundings. Its slot takes a gas canister with the working gas. It delivers up to 8,000 W and needs only 1 W itself.

EnvironmentEfficiency and WorkingGasEfficiency show how well the surroundings and the working gas currently fit. Watch the pressure: the game data gives a limit of 11,000 kPa pressure difference, above that the engine can explode.

RTG

The RTG delivers a permanent 800 W without fuel. It has no switch and no logic values besides its identifiers. The Creative RTG (creative) delivers 4,000 W. For both kits the game data names neither a recipe nor a trader.

Portable generator

The Portable Generator is not fixed to the network. It has a slot for a gas canister and one for a battery cell. It connects to the station network through the Power Connector. It is handy for an outpost or the first evening, but too small for a whole base.

Worked example: 3,000 W on Mars

A base needs 3,000 W around the clock. Three ways to get there:

  1. Solar: In the worst seasonal section a tracked panel delivers a daily mean of 249 W. 3,000 ÷ 249 = 12.05, so 13 panels. The night (645 s) needs 3,000 · 645 ÷ 0.5 = 3,870,000 J – two station batteries. At noon 13 panels deliver up to 7,200 W, so the line to the battery has to be heavy cable.
  2. RTG: 4 · 800 W = 3,200 W. That is strictly more than 3,000 W, so it works – with 3 RTGs (2,400 W) the whole network would switch off.
  3. Solid fuel: One generator manages more than six times the load. With a battery and a chip it only runs about 15 % of the time and saves fuel.

Wind is out on Mars: even at full wind you would need 25 large turbines.

Common mistakes

  • Gas generator switches off: surroundings too thin, too cold or too hot, or the input pipe is empty.
  • Cable at the solid fuel generator burns: 20,000 W over normal cable.
  • Wind turbine delivers 0 W: it stands in a room or in vacuum.
  • Everything switches off although generation and demand are equal: a network is only supplied when generation is greater than demand.

Further reading

Esc
↑ ↓ selectEnter open/ opens search anywhere