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Mining and ores

Mining: finding and extracting ore

Where each ore lies, how much battery each drill draws, how the ore detector and mining charges help, and how much ore fits into belt and backpack.

Checked with 0.2.6428.27798 Updated Oct 20, 2026

Almost everything in Stationeers starts with ore. It sits in veins in the ground; you extract it with a pickaxe, a drill or a charge and then smelt it in a furnace. This page sums up what the game data says about veins, tools and carrying ore home.

Where the ore is

Every world has two ore profiles: one for the surface (ore density 0.6) and one for the underground (ore density 1). Each profile is a list of veins. The weight says how often a vein of that kind appears compared with the others – higher means more common. The yield is how many pieces one mined block of the vein delivers. The game data gives a range such as 3 to 6, but the game only rolls up to one below the upper limit – the table shows what actually occurs. This applies to the Normal and Stationeer difficulties; on Easy you get twice as much, on Creative five times. The mining time is a factor on the tool's time: a gold block with factor 5 takes five times as long as an iron block with factor 1.

The underground profile on Mars, the Moon and Europa:

OreWeightYield per blockMining time
Ore (Iron)903–51
Ice (Oxite)605–92
Ore (Coal)602–43
Ore (Copper)403–42
Ore (Silicon)403–54
Ore (Gold)302–35
Ice (Volatiles)255–92
Ice (Water)205–92
Ice (Nitrice)205–92
Ore (Cobalt)103–45
Ore (Silver)105–95
Ore (Nickel)105–95
Ore (Lead)105–95
Ore (Uranium)525

Iron is by far the most common ore and the fastest to extract. Gold takes five times as long as iron. Uranium only appears in the underground profile; you will not find it on the surface. At the very bottom it ends: below height 0, the bedrock, nothing can be mined.

Differences between worlds

  • Venus and Vulcan: the profiles contain no ice at all – no water ice, oxite, volatiles or nitrice. You have to get water and oxygen some other way there.
  • Mimas: no water ice, but oxite, volatiles and nitrice.
  • Moon: three extra rich surface deposits with ore density 1.5 and 2.5.
  • Vulcan: the surface has ore density 2.5, but its iron veins are smaller.

All values per world are on Planets.

The tools

ToolPowered byMine amount (density per stroke)Mining time (s per stroke)Power while mining
Pickaxemuscle0.50.5–
Mining Drillbattery0.20.1130 W
Mining Drill (Heavy)battery0.40.05150 W
Pneumatic Mining Drillgas canister0.40.05–0.2–

This is how the values fit together: every block of terrain has a density from 0 to 1. One stroke takes the mine amount from the block you aim at and lasts the mining time times the factor of the vein. A block of an ore vein releases its ore as soon as it drops below half density.

Worked example

A full iron block (factor 1): the pickaxe needs two strokes of 0.5 s, 1 s in total. The drill needs three strokes of 0.11 s, about 0.33 s. The heavy drill does it with two strokes of 0.05 s in 0.1 s. With gold (factor 5) everything takes five times as long: pickaxe 5 s, drill about 1.7 s.

The heavy drill takes twice as much per stroke as the basic one and finishes faster, but it draws five times the power. It needs a tier 2 Tool Manufactory. Both battery drills have two modes: Default (0) and Flatten (1), which by its name is meant for levelling terrain.

How long does the battery last?

The drill holds a Battery Cell (Small) with 36,000 J. While drilling the basic drill draws 30 W, idle 1 W. Important: the game calculates in ticks of 0.5 s, and "W" there means joules per tick. While drilling both values run together, i.e. 31 J per tick:

  • 36,000 J / 31 J ≈ 1,160 ticks, about 580 s – just under 10 minutes of pure drilling.
  • The heavy drill at 150 W plus 2 W idle only manages about 237 ticks on the same cell, just under 2 minutes. With a Battery Cell (Large) (288,000 J) it is about 16 minutes.

Take a spare cell on long trips.

Finding ore

The Ore Detector shows ore nearby. Its mode selects the kind: iron, coal, copper, gold, ice, nickel, lead, silver, silicon, oxite, volatiles, cobalt or nitrice. Uranium is not on the list. It runs on a battery cell and draws a constant 25 W, i.e. 25 J per tick – a small cell lasts 36,000 / 25 = 1,440 ticks, which is 720 s or 12 minutes. Switch it off when you are not searching.

Blasting

For large amounts there are explosives:

Mining ChargeDemolition Charge
Explosion radius5 m6 m
Explosion force (damage at the centre)502,000
Countdown10 s15 s
Remote detonationnoyes
Stack33
Printer tier12

The damage drops evenly from the centre to 0 at the edge. The terrain loses density across the whole radius, and in the inner area up to about 2 m (for the mining charge) it disappears completely. Every ore block that drops below half density releases its ore – as much as when mining by hand.

You arm the mining charge with the secondary action in your hand: one piece drops to the ground and the countdown runs. If you pick it up again, it is disarmed. Keep your distance – the radius applies to you and your buildings as well. A tip from the recipe data: in the Security Printer the mining charge costs iron 1, gold 1, silicon 3 and takes 5 s. In the tool manufactory it needs silicon 5 and 60 s.

Carrying ore

Ore stacks up to 50 per slot. How much you can carry depends on belt and backpack:

EquipmentTool slotsOre slotsOre in total
Mining Belt28400
Mining Belt MK II213650
Mining Backpack–241,200

With mining belt and backpack together that is 1,600 pieces of ore per trip. The two tool slots on the belt hold the drill and the ore detector.

Common mistakes

  • The drill stops: the battery cell is empty. Check the charge, carry a spare cell.
  • No ice on Venus: the profile has none there, searching will not help.
  • The detector shows nothing: wrong mode. The detector only ever looks for one kind.
  • Backpack full, belt empty: ore only fits into ore slots, tools only into tool slots.

Further reading

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