Overview
Glass Door (StructureGlassDoor) in Stationeers: device, hash -324331872, 10 W. With build steps, 11 IC10 logic values and connection diagram.
The glass door comes from the same kit as the Composite Door but uses two glass sheets instead of one – and takes less. According to the game data its limit is a 200 kPa pressure difference, and from 160 kPa it counts as stressed. That makes it as strong as an iron wall or a Composite Window, but weaker than the composite wall.
A worked example on a world without atmosphere: 101 kPa inside against vacuum is about 51 % of its limit. A safe upper limit against vacuum is 150 kPa, which is 75 %. For rooms with higher pressure use the Airlock with 1000 kPa.
It draws 10 W and has separate ports for data and power, at the bottom of the door. Without power only the crowbar opens it – and only while the door is not locked. A locked door without power stays shut. Lay the cable so that a power failure does not lock you in or out, and in an emergency let a chip unlock rather than lock.
It is built from the Kit (Door): place it, add a plastic sheet with the welding torch, then two glass sheets with the crowbar. Its logic values are the same as on the composite door – Open, Lock, Mode, On, Setting and Idle. In Logic mode (1) a click does not open the door itself but only sets Setting as a request for the chip; Idle reports 1 while the door stands still. The details are on the Composite Door page.
More about doors, pressure limits and interlocking is in Controlling doors, gates and airlock doors.
IC10 and logic
11 logic values, 11 readable and 5 writable.
-
PowerR 1 -
OpenRW 2 -
ModeRW 3 -
LockRW 10 -
SettingRW 12 -
OnRW 28 -
RequiredPowerR 33 -
IdleR 37 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Glass Door address by name
define DEVICE -324331872 # StructureGlassDoor
define NAME HASH("Glass Door") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Setting 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Data
- 2Power
Slots and modes
Modes: 0 = Operate, 1 = Logic
Building and deconstruction
Grid: large grid (2 m) · mounting: on a grid face
- 1
- 2
- 3
Total material
Deconstruction returns
Built with: Kit (Door)
Raw values from the game code (4)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Door.MaxLabelLength | 256 |
Door.MaxWordLength | 256 |
Door.UnPowered | false |
Door.ConnectionType | FlatExhaustive |
See also
- Controlling doors, gates and airlock doorsWhich door holds how much pressure, how much power it needs and how to open, lock and interlock doors with logic – with a worked example and an airlock program.