Overview
Security Printer (StructureSecurityPrinter) in Stationeers: device, hash -641491515, 100 W. With build steps, 17 IC10 logic values and connection diagram.
The security printer is the smallest of the five printers. According to the recipe data it only knows 15 recipes:
- twelve access cards in different colours,
- the access control cartridge,
- the Mining Charge,
- the Demolition Charge (tier 2, not reachable here).
It pays off for the mining charge: here it costs iron 1, gold 1 and silicon 3 and is done in 5 s. The Tool Manufactory needs silicon 5 and 60 s for it.
Unlike the other large printers, the security printer has no printer mod: it lacks the upgrade stage, and its last build stage fixes it at tier 1. The recipe list only shows recipes up to the current tier. The remote explosive is in its recipe data – cheaper than in the tool manufactory (solder 1, electrum 1, silicon 3, 10 s) – but counts as a tier 2 item and therefore never shows up here. You only get it from a tier 2 tool manufactory.
Its kit Kit (Security Printer) costs more than the others: gold 20, copper 20 and steel 20 from the autolathe. In the second build stage you need two steel sheets instead of iron sheets. Base draw 100 W, flammable according to the game data. More in Manufacturing: which machine prints what.
IC10 and logic
17 logic values, 16 readable and 6 writable.
-
PowerR 1 -
OpenRW 2 -
ErrorR 4 -
ActivateRW 9 -
LockRW 10 -
ReagentsR 13 -
OnRW 28 -
RequiredPowerR 33 -
RecipeHashRW 41 -
CompletionRatioR 61 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268 -
StackSizeR 280
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1 | – | 1 |
OccupantHash | 0, 1 | – | 2 |
Quantity | 0, 1 | – | 3 |
Damage | 0, 1 | – | 4 |
Class | 0, 1 | – | 12 |
MaxQuantity | 0, 1 | – | 15 |
PrefabHash | 0, 1 | – | 17 |
SortingClass | 0, 1 | – | 24 |
ReferenceId | 0, 1 | – | 26 |
FreeSlots | 0, 1 | – | 31 |
TotalSlots | 0, 1 | – | 32 |
Example: address by name
Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Security Printer address by name
define DEVICE -641491515 # StructureSecurityPrinter
define NAME HASH("Security Printer") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Open 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · input
- 2Chute · output
- 3Data
- 4Power
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | None | |
| 1 | None |
Manufacturing
There is no manufacturing recipe for this.
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
- 3
- 4
- 5
Total material
Deconstruction returns
Built with: Kit (Security Printer)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s
Raw values from the game code (5)
Field names as in the game code, untranslated. Useful for mods and exact limits.
SimpleFabricatorBase.QuickFabricate | false |
SimpleFabricatorBase.QuickFabTime | 0 |
DeviceImportExport.ExportConnectionId | 1 |
DeviceImport.ConnectionType | FlatExhaustive |
DeviceImport.ImportConnectionId | 0 |
See also
- Manufacturing: which machine prints whatThe five fabricators at a glance, what tier 2 and the printer mods bring, in which order to upgrade, and how to read progress and material with IC10.