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Devices

Terraforming Manufactory

PrefabStructureTerraformingManufactory Hash1549873866in the hash lookup
Power not in the Stationpedia paintable Game 0.2.6428.27798

Overview

Terraforming Manufactory (StructureTerraformingManufactory) in Stationeers: device, hash 1549873866, 100 W. With build steps, 17 IC10 logic values and…

There is no written explanation for this entry yet. All values below come straight from the game.

IC10 and logic

17 logic values, 16 readable and 6 writable.

  • Power R 1
  • Open RW 2
  • Error R 4
  • Activate RW 9
  • Lock RW 10
  • Reagents R 13
  • On RW 28
  • RequiredPower R 33
  • RecipeHash RW 41
  • CompletionRatio R 61
  • ClearMemory W 62
  • ExportCount R 63
  • ImportCount R 64
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268
  • StackSize R 280

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1–1
OccupantHash0, 1–2
Quantity0, 1–3
Damage0, 1–4
Class0, 1–12
MaxQuantity0, 1–15
PrefabHash0, 1–17
SortingClass0, 1–24
ReferenceId0, 1–26
FreeSlots0, 1–31
TotalSlots0, 1–32

Example: address by name

Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Terraforming Manufactory address by name
define DEVICE 1549873866  # StructureTerraformingManufactory
define NAME HASH("Terraforming Manufactory")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Open 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1Chute2Chute34
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Chute · input
  2. 2Chute · output
  3. 3Data
  4. 4Power

Slots and modes

#SlotTakes
0None
1None

Manufacturing

There is no manufacturing recipe for this.

This machine makes 2 things

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Wrench

  2. 2

    Build stage 2

    Take back with Angle Grinder

  3. 3

    Build stage 3

    Take back with Wire Cutters

  4. 4

    Build stage 4

    Take back with Angle Grinder

  5. 5

    Build stage 5

    Take back with Hand Drill

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (6)

Field names as in the game code, untranslated. Useful for mods and exact limits.

AnimComponentManufactory.fanSpeed2.5
SimpleFabricatorBase.QuickFabricatefalse
SimpleFabricatorBase.QuickFabTime0
DeviceImportExport.ExportConnectionId1
DeviceImport.ConnectionTypeFlatExhaustive
DeviceImport.ImportConnectionId0
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