Control Station
Control desk, monitor wall and terminal: see every value of the base on large screens and control everything – with an IC10 terminal and IC10 chips in the desk.
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Tools
Build without using items, instant build and deconstruct, a suit without power, waste or oxygen worries – only in worlds using the game's creative mode.

A classic creative mode: what's in your inventory is never used up when building, structures appear fully built, and the suit needs no power, no oxygen and no emptying of the waste canister. The mod is only active in worlds using the game's creative mode (difficulty "Creative") – in normal worlds it changes nothing.
Building
Suit: no power use, the waste canister never fills above 10 %, coolant stays in the safe range and the air tank never empties.
Every feature can be switched off on its own, kreativ status shows what is active. The mod adds no new items and can be added or removed at any time. In multiplayer only the server needs it, and it runs on dedicated servers too.
Full guide: Creative Mode+ in the wiki
First release: build without using items, instant build and deconstruct, suit without power, waste or oxygen use, creative worlds only.
No. Like the game itself, the mod checks whether the world runs in creative mode (difficulty "Creative"). In every other world building, deconstruction and the suit behave exactly as without the mod. kreativ status always shows whether it is active. More in the guide.
With instant build and no item use, the sheets and parts of the intermediate steps were never installed. Returning them would multiply your stacks every time you rebuild. To get everything back, set AbbauRueckgabe to Alles, for example for structures from an earlier survival world. Nichts just clears them away.
Control desk, monitor wall and terminal: see every value of the base on large screens and control everything – with an IC10 terminal and IC10 chips in the desk.
Desks, wall panels and cabinets with a module field – fitted with buttons, switches, dials, displays, gauges, traffic lights and more, every module an IC10 device of its own.
One grip, nine game tools – from wrench to mining drill, in three tiers with batteries and a lamp attachment.