Creative Mode+ turns the game's creative mode into a frictionless sandbox: nothing in your inventory is ever used up when building, structures appear fully built, and the suit needs no power, no oxygen and no emptying of the waste canister. You don't need the Authoring Tool for any of this.
When is it active?
Only in worlds using the game's creative mode (difficulty "Creative"). The mod checks this exactly like the game does. In all other worlds it changes nothing. If you switch a world with difficulty Creative in the console, it takes effect immediately – and switches off just as immediately when you switch back.
Requirements
- Stationeers 0.2.6428, BepInEx 5.4.23.5, StationeersLaunchPad 1.0, see Installation
- Mod in the active mod pack
- Multiplayer: server only
Building
| Feature | What happens |
|---|---|
| No item use | Kits, multi-kits (mouse wheel), cable and pipe coils, sheets and off-hand parts are kept – when placing, on every build step, on repair and upgrade, with the cable gun and with kits for portable things. |
| Tools | Drill, angle grinder, arc welder and cable gun keep their charge on build and deconstruct steps; the welding torch uses no extra fuel. An empty tool stays empty. |
| Instant build | New structures appear fully built, no placement wait. Optional upgrade stages stay a separate step. |
| Instant deconstruct | One step with the right tool removes the whole structure. The game still checks whether deconstruction is allowed. |
| Returns | By default only the kit. Sheets etc. of the intermediate steps were never used up, so they don't come back. |
You get kits from the creative mode spawn menu as usual. One full stack lasts forever. The Authoring Tool works unchanged.
Suit
- Power: air conditioning, helmet light and the suit's IC10 chip run forever. The battery doesn't lose charge to cold either. It does need some charge to begin with.
- Waste: the waste canister never fills above 10 %, so even a full one empties itself. Coolant stays in the safe temperature range, and an empty coolant canister gets some nitrogen so the air conditioning can dump heat. Suit filters don't wear out.
- Oxygen: the air tank never empties.
Insert a charged battery, a filled air tank and a waste canister once – after that there are no more battery, oxygen, waste or coolant warnings. The jetpack already uses nothing in the game's creative mode.
Console (F3)
| Command | Effect |
|---|---|
kreativ status | creative world yes/no and which features are active right now |
kreativ help | short guide (kreativ hilfe in German) |
Settings
In the LaunchPad under dominik1199.kreativ. Everything is on by default, changes apply immediately.
| Key | Meaning |
|---|---|
Aktiv | master switch |
BauOhneVerbrauch | don't use up kits and material |
WerkzeugOhneVerbrauch | tools keep their charge when building and deconstructing |
Sofortbau | structures fully built at once, no placement wait |
Sofortabbau | deconstruct the whole structure in one step |
AbbauRueckgabe | NurBausatz (kit only, default), Alles (everything) or Nichts (nothing) – only together with BauOhneVerbrauch |
AnzugOhneStrom | suit battery doesn't drain |
AnzugOhneAbfall | waste canister at most 10 %, coolant safe, filters last |
AnzugOhneSauerstoff | air tank loses nothing |
Multiplayer
The server needs the mod and decides with its settings, because it calculates building, deconstruction and the suit. Players don't need the mod. If they have it, they also skip the placement wait of large structures. The mod runs on dedicated servers. See Multiplayer.
Good to know
- Structures that were built with real material return only the kit with
NurBausatz. In that case setAbbauRueckgabetoAlles. - No new items: you can add or remove the mod at any time.