Overview
Wind Turbine (StructureWindTurbine) in Stationeers: device, hash -2082355173, up to 1,000 W output. With build steps, 4 IC10 logic values and connection…
The wind turbine turns wind and outside pressure into power. According to the game code the pressure of the outside air counts, limited to 5 to 25 kPa; below 1 kPa and inside a closed room it stands still. The power calculator uses: output = outside pressure · wind strength · 25, at most 1,000 W. The wind strength varies randomly between 0 and 100 %, and so does the output.
Maximums at full wind:
| World | Outside pressure | at most |
|---|---|---|
| Mars | 2.1–2.7 kPa, counts as 5 kPa | 125 W |
| Venus, Europa | above 25 kPa | 625 W |
| Vulcan | 24–82 kPa | 592–625 W |
| Moon, Mimas | vacuum | 0 W |
So in normal weather it reaches the full 1,000 W nowhere. A storm is different: then it delivers up to 20,000 W. That is four times what a normal cable carries. A wind farm therefore belongs on Heavy Cable (Straight) and feeds through a Transformer (Large) or into a battery, never straight into a branch of normal cable.
Through logic it only reveals PowerGeneration. It has no On – it cannot be switched off, only dismantled. Consumers are therefore better connected to a battery than directly to the fluctuating turbine.
It is built on the large grid in four stages: place the Kit (Wind Turbine) (tier 2 printer), attach five steel sheets with the welding torch, lay five cable coils, finish with the screwdriver. It measures about 4.6 × 5.9 × 2.6 m. The smaller Upright Wind Turbine manages at most 500 W, 1,000 W in a storm. More in Generators compared: solid fuel, gas, Stirling, wind, RTG.
IC10 and logic
4 logic values, 4 readable and 0 writable.
-
PowerGenerationR 65 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads PowerGeneration, shows the value on the IC housing and writes –. Name the device with the labeller first; devices with the same name are addressed together.
# Wind Turbine address by name
define DEVICE -2082355173 # StructureWindTurbine
define NAME HASH("Wind Turbine") # name in game (labeller)
alias value r0
start:
yield
lbn value DEVICE NAME PowerGeneration 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power
- 2Data
Building and deconstruction
Grid: large grid (2 m) · mounting: free in the grid
- 1
- 2
- 3
- 4
Total material
Deconstruction returns
Built with: Kit (Wind Turbine)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 39.11 s
Raw values from the game code (3)
Field names as in the game code, untranslated. Useful for mods and exact limits.
WindTurbineGenerator.ConnectionType | FlatExhaustive |
WindTurbineGenerator.MinDistance | 16 |
WindTurbineGenerator.MaxDistance | 30 |
See also
- Generators compared: solid fuel, gas, Stirling, wind, RTGWhich power source works on which world – with output, fuel, limits and a worked example for a Mars base with a constant 3,000 W load.
- Europa: cold and oxygenEuropa in detail: pure oxygen at 44 to 47 kPa, but −149 to −140 °C, very weak sun, good wind and snow storms – with a worked example of why the outside air is useful anyway.