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Devices

Wind Turbine

Windturbine

PrefabStructureWindTurbine Hash-2082355173in the hash lookup
General paintable Game 0.2.6428.27798

Overview

Wind Turbine (StructureWindTurbine) in Stationeers: device, hash -2082355173, up to 1,000 W output. With build steps, 4 IC10 logic values and connection…

The wind turbine turns wind and outside pressure into power. According to the game code the pressure of the outside air counts, limited to 5 to 25 kPa; below 1 kPa and inside a closed room it stands still. The power calculator uses: output = outside pressure · wind strength · 25, at most 1,000 W. The wind strength varies randomly between 0 and 100 %, and so does the output.

Maximums at full wind:

WorldOutside pressureat most
Mars2.1–2.7 kPa, counts as 5 kPa125 W
Venus, Europaabove 25 kPa625 W
Vulcan24–82 kPa592–625 W
Moon, Mimasvacuum0 W

So in normal weather it reaches the full 1,000 W nowhere. A storm is different: then it delivers up to 20,000 W. That is four times what a normal cable carries. A wind farm therefore belongs on Heavy Cable (Straight) and feeds through a Transformer (Large) or into a battery, never straight into a branch of normal cable.

Through logic it only reveals PowerGeneration. It has no On – it cannot be switched off, only dismantled. Consumers are therefore better connected to a battery than directly to the fluctuating turbine.

It is built on the large grid in four stages: place the Kit (Wind Turbine) (tier 2 printer), attach five steel sheets with the welding torch, lay five cable coils, finish with the screwdriver. It measures about 4.6 × 5.9 × 2.6 m. The smaller Upright Wind Turbine manages at most 500 W, 1,000 W in a storm. More in Generators compared: solid fuel, gas, Stirling, wind, RTG.

IC10 and logic

4 logic values, 4 readable and 0 writable.

  • PowerGeneration R 65
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads PowerGeneration, shows the value on the IC housing and writes –. Name the device with the labeller first; devices with the same name are addressed together.

# Wind Turbine address by name
define DEVICE -2082355173  # StructureWindTurbine
define NAME HASH("Wind Turbine")  # name in game (labeller)
alias value r0

start:
yield
lbn value DEVICE NAME PowerGeneration 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
j start

Connections

12
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power
  2. 2Data

Building and deconstruction

Grid: large grid (2 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Hand Drill

  2. 2

    Build stage 2

    Take back with Angle Grinder

  3. 3

    Build stage 3

    Take back with Wire Cutters

  4. 4

    Build stage 4

    Take back with Wrench

Deconstruction returns

Built with: Kit (Wind Turbine)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 39.11 s

Raw values from the game code (3)

Field names as in the game code, untranslated. Useful for mods and exact limits.

WindTurbineGenerator.ConnectionTypeFlatExhaustive
WindTurbineGenerator.MinDistance16
WindTurbineGenerator.MaxDistance30

See also

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