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Day 332 of 365 · Expert · Month 12: Masterpieces

Reading flight data

Reading flight data: altitude, speed, acceleration and thrust-to-weight ratio – rounded and coloured on cockpit displays, with protection against weight 0 in space.

Lesson 20 min Week 48

What you learn today

  • Altitude, velocity, thrust to weight
  • Cockpit displays

In the cockpit you have no time for long numbers. Whoever is landing wants to see three things: how high am I, how fast, and does the thrust carry me? The avionics provides all of it, the chip turns it into displays you read at a glance.

The flight data

LogicTypemeaning according to the game
Altitudealtitude above the surface, −1 in space
VelocityRelativeYspeed along the rocket's long axis
Accelerationchange in speed, negative when braking before landing
Thrust, Weightthrust and weight in newtons
ThrustToWeightthrust divided by weight
Apexthe lowest altitude the rocket reaches before it climbs again
TimeToDestinationestimated seconds to the destination
Progressprogress to the next point of the space map, 0 to 1

Thrust and weight

The avionics provides the ratio ready-made. If you compute it yourself from Thrust and Weight, you see where the trap is: the weight depends on gravity. Without gravity the weight is 0 – and a division by 0 gives infinity or NaN.

sgtz valid weight            # no ratio without weight
div twr thrust weight
select twr valid twr -1

For the colour: below 1 red, because the rocket does not lift off, below 1.3 yellow, above that green. Without weight the display shows −1 in blue.

Readable displays

  • Few numbers: altitude, speed, ratio. Everything else belongs on a second panel.
  • Rounding: speed to one, the ratio to two decimals. More digits are not read any faster.
  • Colour instead of number: whether the ratio is enough, you see from the colour before you read the number.
  • Errors visible: without avionics all displays show −999 – a number nobody takes for real.
Tip

Apex is worth it when landing: if the lowest point of the path lies above the ground, the rocket brakes too hard and climbs again. The game text for the flight rule names 60 m as the target for the turning point in normal operation.

Exercise

Task

Build the cockpit displays. “Cockpit_Hoehe” shows Altitude, “Cockpit_Tempo” VelocityRelativeY with one decimal, “Cockpit_TWR” the self-computed ratio Thrust / Weight with two decimals, coloured: below 1 red, below 1.3 yellow, otherwise green. If Weight is 0, “Cockpit_TWR” shows -1 in blue. Without avionics all three show -999, “Cockpit_TWR” in red.

Hints

Hint 1

sgtz valid weight before the division, then select twr valid twr -1.

Hint 2

Colour as a chain: first yellow/green, then red on top, then blue for “no weight”, finally red for missing avionics.

Hint 3

Rounding: mul, round, div – with 10 for the speed, with 100 for the ratio.

Quiz

4 questions. You pass from 60 % – the server does the grading.

Complete the day

  • Passed the simulator exercise
  • Passed the quiz with at least 60 %

Without an account progress is saved in this browser only.

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