Overview
Cable Gun (ItemCableGun) in Stationeers: tool, hash 272902242. With recipe and 3 IC10 logic values.
The Cable Gun has two slots: slot 0 takes a battery cell, slot 1 is called "Cable Ammo" and is meant for the cable supply. The name says what it is for – it lays cable from that supply. Through logic it only knows On; for both slots the usual slot values are readable, and Charge and ChargeRatio for the battery.
For power, two items count according to the game code. Switched on, it draws 5 J per tick (0.5 s) – so a small Battery Cell (Small) lasts one hour of standby. Laying cable is what costs: every segment of a cable run costs a flat 1000 J, and the gun only lays a run if the cell covers all its segments. With 36,000 J that is at most 36 segments per charge; for longer lines take a Battery Cell (Large).
The matching belt is the Electrical Belt (Electrical Belt). It has two tool slots and six slots that are also called "Cable Ammo" – room for refills without filling up your backpack.
The gun does not change what you need to watch when laying cable. Every cable has a load limit: normal cable 5,000 W, heavy cable 100,000 W, super-heavy cable 500,000 W. In a network the weakest part counts. How to size cables correctly is explained in Power grid basics.
The cable gun is made in the Tool Manufactory from tier 2 out of steel, solder and Astroloy. To remove cables you still need the Wire Cutters.
IC10 and logic
3 logic values, 3 readable and 1 writable.
-
OnRW 28 -
PrefabHashR 84 -
ReferenceIdR 217
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1 | – | 1 |
OccupantHash | 0, 1 | – | 2 |
Quantity | 0, 1 | – | 3 |
Damage | 0, 1 | – | 4 |
Charge | 0 | – | 10 |
ChargeRatio | 0 | – | 11 |
Class | 0, 1 | – | 12 |
MaxQuantity | 0, 1 | – | 15 |
PrefabHash | 0, 1 | – | 17 |
ReferenceId | 0, 1 | – | 26 |
This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.
Academy: devices by name Academy: batch modes IC10 academy IC10 editor
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Battery | Battery |
| 1 | Cable Ammo | None |
Manufacturing
Material, fire and recycling
Recycler returns: 5 Steel, 5 Solder, 5 Astroloy
Flammable according to game data: Autoignition 523 K (249.9 °C); burn time 1.41 s
Raw values from the game code (2)
Field names as in the game code, untranslated. Useful for mods and exact limits.
PowerTool.UsedPowerPassive | 5 |
PowerTool.UsedPowerActive | 0 |
See also
- Tools at a glance: which one you need for whatWhich tools the game asks for when building and deconstructing, how often, what the battery tools consume and which substitute tools exist – counted from the build steps.