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Cable Gun

PrefabItemCableGun Hash272902242in the hash lookup
Items paintable Game 0.2.6428.27798

Overview

Cable Gun (ItemCableGun) in Stationeers: tool, hash 272902242. With recipe and 3 IC10 logic values.

The Cable Gun has two slots: slot 0 takes a battery cell, slot 1 is called "Cable Ammo" and is meant for the cable supply. The name says what it is for – it lays cable from that supply. Through logic it only knows On; for both slots the usual slot values are readable, and Charge and ChargeRatio for the battery.

For power, two items count according to the game code. Switched on, it draws 5 J per tick (0.5 s) – so a small Battery Cell (Small) lasts one hour of standby. Laying cable is what costs: every segment of a cable run costs a flat 1000 J, and the gun only lays a run if the cell covers all its segments. With 36,000 J that is at most 36 segments per charge; for longer lines take a Battery Cell (Large).

The matching belt is the Electrical Belt (Electrical Belt). It has two tool slots and six slots that are also called "Cable Ammo" – room for refills without filling up your backpack.

The gun does not change what you need to watch when laying cable. Every cable has a load limit: normal cable 5,000 W, heavy cable 100,000 W, super-heavy cable 500,000 W. In a network the weakest part counts. How to size cables correctly is explained in Power grid basics.

The cable gun is made in the Tool Manufactory from tier 2 out of steel, solder and Astroloy. To remove cables you still need the Wire Cutters.

IC10 and logic

3 logic values, 3 readable and 1 writable.

  • On RW 28
  • PrefabHash R 84
  • ReferenceId R 217

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1–1
OccupantHash0, 1–2
Quantity0, 1–3
Damage0, 1–4
Charge0–10
ChargeRatio0–11
Class0, 1–12
MaxQuantity0, 1–15
PrefabHash0, 1–17
ReferenceId0, 1–26

This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.

Slots and modes

#SlotTakes
0BatteryBattery
1Cable AmmoNone

Manufacturing

in Tool Manufactory Tier 2
Time
20 s
Energy
2 kJ

Material, fire and recycling

Recycler returns: 5 Steel, 5 Solder, 5 Astroloy

Flammable according to game data: Autoignition 523 K (249.9 °C); burn time 1.41 s

Raw values from the game code (2)

Field names as in the game code, untranslated. Useful for mods and exact limits.

PowerTool.UsedPowerPassive5
PowerTool.UsedPowerActive0

See also

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